c-plus-plus
C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.
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The newly added valgrind ci run is also run on travis. However, due to the slowdown of valgrind, some tests time out. Fixing this issue might take some time, but it should be rather easy. First, remove this line:
Then, see which tests time out and bump their timeouts.
https://github.com/opencv/opencv/blob/1acadd363b0d0ffcdabac8af3196cb65bef426b1/modules/photo/src/seamless_cloning.cpp#L54
reason: all images with 4 channels (alpha channels) are required to be converted to 3 channels on the client side, then back to 3 channels just for API compatibility purposes.
https://img.shields.io/github/license/owner/repo.svg
for example
https://img.shields.io/github/license/fffaraz/awesome-cpp.svg
It redirects to actual svg for license, so you can use direct links for the libraries not in github.
What's the ETA for updating the massively outdated documentation?
Please update all documents that are related building CNTK from source with latest CUDA dependencies that are indicated in CNTK.Common.props and CNTK.Cpp.props.
I tried to build from source, but it's a futile effort.
If "Disable hotkeys when main window is in focus" is selected in advanced settings UI elements such as docks can no longer be reiszed.
Expected Behavior
Docks/UI elements can still be resized as mouse click+drag is not a hotkey
Current Behavior
Docks/UI elements cannot be resized.
Steps to Reproduce
- Set "Hotkey Focus Behaviour" to "Disable hotkeys when main window is in foc
- cocos2d-x version: 3.17.1
- devices test on: Android 8.1.0
- developing environments
- NDK version: 19.2.5345600
- development OS: Ubuntu 16.04 (64-bit)
- Android Studio version: 3.3.1
- By this document: after built and run CppTests project on my phone, the program was flashback;
However, I can
Here is some general documentation improvement suggestion regarding flatbuffers. This is what I remember struggling with (from the top of my head). Also some point might be a little bit opinionated.
Some of the points were taken from #5387.
- Regarding the builder:
- The fact that its kinda like an arena allocator used for serialization.
- The concept of offsets, what do they repre
TextMate is a graphical text editor for macOS 10.12 or later
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Updated
Dec 20, 2019 - Objective-C++
We've received a report through Twitter that our blog's RSS feed has incorrect links in it:
https://twitter.com/goozak/status/1197540838487801858
The links are relative URL's (eg /foo/bar.html), instead of full URLs (eg https://ourserver/foo/bar.html).
It's probably just something in our Hugo theme that will need adjusting, so the https and ser
Hello there! Cool framework project!!
It accepts translation to Portuguese-Brazil in documentations?
Bug report
Describe the bug
Here is a clear and concise description of what the problem is:
Right now we give the following information (e.g.):
openage v0.4.0-69-g9412facd
opengl
MSVC 19.16.27032.1 [/DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP]
Cython 0.29.14
For future debugging on the user side we could give more information:
- OpenGL version number
- nyan-lib version number
- libc
- sdl-version
- Qt-version
- maybe even opus-codec version
In addition:
jj quote:
What the hell means "it's very likely this issue is fixed."?
There should be a test and a proof the issue is fixed, this is not how issues works.
And, in fact, the issue CRYTEK/CRYENGINE#606 is not fixed and still present in 5.6
When there's a space in the engine installation folder, for example mine is in:
IF YOU ARE REPORTING A BUG OR PROBLEM WITH DLIB THEN FILL OUT THE ENTIRE TEMPLATE BELOW. ISSUES ASKING QUESTIONS ABOUT WHY SOMETHING DOESN'T WORK THAT FAIL TO FILL OUT THE ENTIRE TEMPLATE WILL BE CLOSED.
It is OK to suggest interesting improvements to dlib, even if you are not volunteering to implement them. **However, the issue tracker is not a code writing service, do not ask for someone to
I have come across few tasks (e.g. egs/tedlium/) which do not provide a README. This makes it difficult for experimenters to start working on this task. It would be great if we start adding the necessary details in a README for the existing tasks and create an LVCSR task template directory for new tasks to aid reviewers/task-designers.
e.g.
egs/template/
|----->README.md (details ofMisnomer
Please provide the following information
qBittorrent version and Operating System
v4.0.3 Ubuntu18.04
If on linux, libtorrent-rasterbar and Qt version
not important for this issue
What is the problem
As the 'Screenshot' shows, the column name should not be "Country" because Taiwan and Macao is Not a country, Taiwan province is a part of China.
[Screenshot](https:/
Thank you for your work,
It is not clear which direction constitutes your convention or choice of axes. Can you please add 3 lines that show which direction is which axis ?https://github.com/ssloy/tinyrenderer/wiki/Lesson-3:-Hidden-faces-removal-(z-buffer)#even-simpler-let-us-lose-a-dimension-y-buffer
It is not clear which dimension you are eliminating to end up with the Y-buffer.
get_map_coordinates_from_pos and get_map_coordinates_from_pos_window are used to convert a screen coordinate position that a mouse is over into a map position that the game uses and tell you what item you are hovering over. It is quite complex how it works everything out but this refactor is about modifying its calling parameters. To make things easier to understand in the project we are tryin
Aseprite v1.2.15-x64 on Windows 10.
To reproduce: Open a sprite which has many frames. Left-click to select one or more of the frame headers (the grid cells towards the top of the timeline which contain a number). Scroll the timeline horizontally.
This causes a minor rendering glitch - some stray pixels above the timeline are not scrolled.
http://fmtlib.net/dev/api.html doesn't list public methods inherited from fmt::internal::basic_buffer. Is it intentional and users are not supposed to call those methods?
Add a field on the breakpoint that shows the number of times a breakpoint was hit. See The -break-list Command.
As as a user I would expect all of the following calls to behave indentically. Only the first two calls works, the other two are incorrect. All of these should be able to parse a multiline example.
ex = vw.parse("| a:1 b:0.5\n0:0.1:0.75 | a:0.5 b:1 c:2")
print(ex)
ex = vw.parse("""| a:1 b:0.5
0:0.1:0.75 | a:0.5 b:1 c:2""")
print(ex)
ex = vw.parse("""
| a:1 b:0.5
0:0.1:0.75 | a:0
Collision capsule
For physics engine much easier is deal with capsules instead of ellipse, now on tiled side i use ellipse to determinate capsule colliders, would be nice to have ability, to switch between ellipse / capsule representation of circles when width and height are not equals, or maybe just add new shape ?

Consider the following snippet run in the main process where one wants to listen for
"will-prevent-default"events and after some asynchronous operation (do_something, a call which returns aPromise) initiated by the event listener, depending on the result (result) of the operation, callpreventDefaulton the even