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5,517 contributions in the last year
Contribution activity
September 2019
Created a pull request in godotengine/godot that received 7 comments
Show C++ error condition in script editor debugger
This was removed by @RyanStein in #21884 in the case where an error message is provided, but this is actually useful information to have even when …
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- Assorted cherry-picks from the master branch for Godot 3.1.2
- Better format generated shader headers
- Travis: Make scons cache branch-specific
- Vulkan: Fixes to bundled basis_universal and glslang
- Revert "Fix crash on some platforms in RichTextLabel."
- doc: Fix parsing of self-closing XML tags
- bullet: Backport upstream patch to fix clang 8 build
- Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
- gdscript: Fix build after #24925
- Revert "Add __atomic_* operators support for atomic operations"
- Improve documentation of ProjectSettings class
- Cleanup the "Attach Node Script" dialog
- SCons: do not build tests with tools=no
- Add option to consider disable points
- Fix tilemap world_to_map return error map coordinates
- Fixed unable to open project data folder
- Fixed Show in file system should clear current search
- Implement #32347 - (RichTextLabel's Item's should be structs)
- Fixed missing argument for clear_selection signal in Bezier Curve editor
- Reset hovered point in Curve when deleted to avoid errors on draw
- Add flag to control the replacement of files by ProjectSettings.load_resource_pack
- Bezier Editor - add "Apply Function on Selected Keys"
- Fix remote-tree not displaying the node type
- Fix tilemap mode, in the tile draw window to move the mouse, window dithering
- Added some obvious errors explanations
- SpatialEditorGizmo add_mesh bindings fix
- 'Save Branch as Scene' also saves original scene
- Add `OS.get_video_adapter_name()` and `OS.get_video_adapter_vendor()`
- Fixed incorrect usage of variables in querying values.
- Disable the editor quit confirmation by default
- Mention `MeshLibrary.get_item_preview()` not working in running project
- Don't try to slice empty arrays
- Fix particles scale randomization
- Update the Godot gradle build tasks to provide additional flexibility
- Fix wrong defval in EditorSpatialGizmo.add_mesh method bind
- Some pull request reviews not shown.
- Correct android plugin java code and add information on how to use it from GDScript
- Update Singletons (AutoLoad) tutorial for Godot 3.1
- replaced erroneous sourcecode parts, added resource saver
- State design pattern tutorial
- Added C++ flags and 'bin' dir Creation
- Fix mistakes in some recent tutorials changes
- Describe the process of creating editor icons globally and per module
- Document APK size optimization in Exporting for Android
Created an issue in godotengine/godot that received 7 comments
RichTextLabel's Item and Item* structs should not inherit Object, it's too expensive
Godot version:
3.2 master (e426169)
OS/device including version:
All
Issue description:
#23658 changed RichTextLabel's struct Item to an Object-der…
7
comments