directx
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When I run the Borderless gaming app, it loads the game into full screen, but the resolution is far too large and it only shows about 25% of the screen.

 will help with compile times significantly. The idiomatic way to do this with CMake is to use cotire. I've been do
Can use PostProcess passthrough to do this for Feature Level 10.0 or better very easily.
Refresh wiki page
For now the wiki page of OpenXRay is a mess!
I mean all necessary pages on all possible languages are trying to fit into main wiki page.
I haven't even found coding conventions from the first time!
That should be structured by the next design:
- Main page contains only links to language main wiki page.
- Language main page contains thematic sections like: Development, Modding, Using, Conti
I wish doxygen documents is hosted online somewhere, it's kinda annoying just to clone and make my own copy to read documentations.
Anyway, this framework really helps me to make my own game engine.
Thanks.
Made Man issues
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Bifurcation of objects
D9VK
, __m128 _mm_sincos_ps(__m128 * /*cos_res*/, __m128), etc.
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Feb 25, 2020 - C++
I tried using the ScreenToClient and ClientToScreen methods in WinApi/WinApi/Windows/NativeWindow.cs because I thought they did the same thing as the Windows functions of the same name. But, after getting unexpected results, I noticed that the methods had AdjustWindowRectEx/InverseAdjustWindowRectEx calls in them as well, which results in something other than a simple client/screen coord
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Feb 25, 2020 - C++
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Feb 24, 2020 - C++
本体はCmdでショートカット使える。
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The current configuration wiki provided is not complete and/or outdated. It causes confusion to me and probably many other people. Could you update it at least 1 by 1 when you have free time?
I would like a function that verifies that all naively using the document (only checking indices against -1) will not cause a buffer overrun; i tried writing this but i just started learning the gltf format this week and got confused.
I'm also pretty sure that Animation::Channel::Target::Path has only 4 valid values in the spec, and should be an enum, not a string, but maybe you know somethin
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Feb 22, 2020 - C++
I tried the default app compiled everything as should. Game runs normally press ESC and VS stops and breakpoint so I continue and ignore it and nothing Overlay doesnt show up. I then tried to somehow get it to work with CSGO unsuccessfully. Can you post the demo for CSGO please?
Thanks in advance.
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There is not a proper documentation how to build, i.e, for iOS, I found differnets issues here without a solution. Is there any oficial guide with the steps? Thx