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Cantina
- Boston, MA
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- https://scottdoxey.com/
Pinned
3,935 contributions in the last year
Activity overview
Contributed to
A11YTK/A11YTK,
neogeek/cards-against-undefined,
CandyCoded/GitStatus
and 5 other
repositories
Contribution activity
May 2020
- neogeek/websocket-game-lobby-client-hooks TypeScript
- neogeek/websocket-game-lobby-template JavaScript
Created a pull request in neogeek/websocket-game-lobby that received 1 comment
[hotfix] Set gameId and playerId as optional.
Skip nulls when building WebSocket URL.
+9
β6
•
1
comment
- [feat] Updated create game code logic to run asynchronously.
- [hotfix] Simplified client listener handling.
- [feat] Converted datastore methods to run asynchronously.
- [hotfix] Accept both gameId and gameCode from connection and messages.
- [hotfix] Set port as optional and to accept a number or null as a value.
- [hotfix] Set options as optional.
- [hotfix] Export types with package distribution
- [hotfix] Prevent empty playerId or spectatorId in create methods.
- [hotfix] Remove default player from createGame method.
- [hotfix] Changed gameId and playerId to optional properties in client send method.
- [hotfix] Fixed broadcast issue with leave and end events.
- [hotfix] Fixed issue removing event listener callback.
- [hotfix] Moved createUniqueGameCode into utilities file.
- [hotfix] Export ephemeral datastore.
- [feat] Added new Spectator type.
- [hotfix] Return value from callback in edit methods.
- [hotfix] Return player and spectator separately.
- [feat] Updated removeArrayItem to take a primative or a method.
- [hotfix] Ignore port if missing.
- [feat] Added options with maxRetries of 10 to client.
14
contributions
in private repositories
May 5 β May 12