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C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.

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leetcode
azl397985856
azl397985856 commented Jan 15, 2020

你的朋友正在使用键盘输入他的名字 name。偶尔,在键入字符 c 时,按键可能会被长按,而字符可能被输入 1 次或多次。

你将会检查键盘输入的字符 typed。如果它对应的可能是你的朋友的名字(其中一些字符可能被长按),那么就返回 True。

 

示例 1:

输入:name = "alex", typed = "aaleex"
输出:true
解释:'alex' 中的 'a' 和 'e' 被长按。
示例 2:

输入:name = "saeed", typed = "ssaaedd"
输出:false
解释:'e' 一定需要被键入两次,但在 typed 的输出中不是这样。
示例 3:

输入:name = "leelee", typed = "lleeelee"
输出:true
示例 4:

输入:name = "laiden", typ

calculator
milos321
milos321 commented Dec 11, 2019

In scientific mode, after pressing the Enter button, navigation menu opens instead of displaying the result.

Steps To Reproduce

  1. Go to Scientific mode.
  2. Click on C.
  3. Enter 2+2 on keyboard.
  4. Press Enter on keyboard.

Expected behavior
Result is displayed.

Actual behavior
Navigation menu is opened.

Device and Application Information

  • OS Build: 10.0.17134
simonsan
simonsan commented Nov 2, 2019

Right now we give the following information (e.g.):

openage v0.4.0-69-g9412facd
opengl
MSVC 19.16.27032.1 [/DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP]
Cython 0.29.14

For future debugging on the user side we could give more information:

  • OpenGL version number
  • nyan-lib version number
  • libc
  • sdl-version
  • Qt-version
  • maybe even opus-codec version

In addition:
jj quote:

matiTechno
matiTechno commented Dec 19, 2019

Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities

In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be

atkawa7
atkawa7 commented Jan 15, 2020

Library name: SVT-AV1

Library description: The Scalable Video Technology for AV1 Encoder (SVT-AV1 Encoder) is an AV1-compliant encoder library core. The SVT-AV1 development is a work-in-progress targeting performance levels applicable to both VOD and Live encoding / transcoding video applications.

Source repository URL: https://github.com/OpenVisualCloud/SVT-AV1

Project homepage (if diffe

duncanspumpkin
duncanspumpkin commented Oct 8, 2019

get_map_coordinates_from_pos and get_map_coordinates_from_pos_window are used to convert a screen coordinate position that a mouse is over into a map position that the game uses and tell you what item you are hovering over. It is quite complex how it works everything out but this refactor is about modifying its calling parameters. To make things easier to understand in the project we are tryin

jackgerrits
jackgerrits commented Aug 14, 2019

As as a user I would expect all of the following calls to behave indentically. Only the first two calls works, the other two are incorrect. All of these should be able to parse a multiline example.

ex = vw.parse("| a:1 b:0.5\n0:0.1:0.75 | a:0.5 b:1 c:2")
print(ex)

ex = vw.parse("""| a:1 b:0.5
0:0.1:0.75 | a:0.5 b:1 c:2""")
print(ex)

ex = vw.parse("""
| a:1 b:0.5
0:0.1:0.75 | a:0
porglezomp
porglezomp commented Oct 11, 2019

I went to godbolt in the middle of the night and found it extremely bright and started wondering if it could respect the system setting.

There is a CSS media feature prefers-color-scheme which indicates whether the user prefers light or dark mode. It might be nice to make the default dark mode if the user hasn't explicitly picked one yet be "System" and using the prefers-color-scheme settin

samwalshnz
samwalshnz commented Apr 6, 2019

User story:
I'm watching a YouTube video. The person speaking in the video pauses for a moment before sentences. The pauses are long enough to be considered as 'silent' to BackgroundMusic and therefore the music plays, but then the person speaking in the video continues speaking, triggering the music playback to stop. Note: there's also a delay between the moment the person starts speaking a

jroweboy
jroweboy commented Apr 3, 2019

Overview

As suggested in #4623, Citra should support binding a hotkey to activate the frontend microphone implementation. Games that use the microphone tend to enable the mic while launching, even if the game is not going to read the data from the shared page till much later.

My personal design suggestions for implementors:

Support for this feature should fully stop any input stre

Created by Bjarne Stroustrup

Released October 1985

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