Minecraft
Published by Mojang, Minecraft is a game that allows its players virtually unlimited creative and building authority in their 3D cube world.
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Product: Dell Chromebook
Codename: WOLF
architecture: amd64
kernel: 3.8.11 #1 SMP Mon Jun 5 16:56:11 PDT 2017 x86_64 x86_64 x86_64 GNU/Linux
Please describe your issue:
Unable to recompile kernel using the wiki instructions at Build chrome os kernel and kernel modules
If known
Traceback (most recent call last):
File "tiler.py", line 223, in
main()
File "tiler.py", line 206, in main
tiles_paths = conf.TILES_FOLDER.split(' ')
AttributeError: 'NoneType' object has no attribute 'split'
Minecraft Version: 1.14.4
Forge Version: 28.1.0
Logs: https://gist.github.com/Oshi41/4a09a2674b7bba3d1962b908a79bd3e7
Steps to Reproduce:
- Creating custom PlantType to restrict flowers be planted on vanilla block types
- Run game and plant your flower with special PlantType
Description of issue:
PlantType.create(String) always returns null
**Block.canSustai
We currently check PRs for new undocumented API symbols. We should also check that all the previous API symbols are still present, that the PR didn't remove an API symbol by accident. For this, APIDump needs to output the list of all current symbols and be able to compare that list against an official list downloaded from web (just like the undocumented symbols). And we need to decide on a way to
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Updated
Feb 3, 2020 - Java
There is no updated document that explains the branching policy in PocketMine. In particular, when a developer opens a pull request, which branch should it be targeted against? This should be added to CONTRIBUTING.md. Currently I am seeing different pull requests targeting master, stable and next-minor.
Is your feature request related to a problem? Please describe.
Tab-complete for op in console used to work in previous minecraft version (eg: 1.12.2) when players are online but no longer does, possible to re-add for server versions 1.13-1.14.4?
Describe the solution you'd like
To add tab-complete for the op command in console if players are online
**Describe alternatives you've co
So that people aren't confused and use the pre proguard jar. build/libs is a standard place to look, and there is a jar there that looks like the valid build result, however that jar shouldn't be used, so it should ideally be deleted after completion. Could be added to ProguardTask.cleanup or similar.
I'm on linux and I also had the problem described in #274, but after loading from the game directory I got it to work. But now only a fraction of the screen is used.
Modpack: stoneblock 2 with some additions
BuildCraft version: 7.99.21
Forge version: 2796
Link to crash report or log: https://gist.github.com/Xetaxheb/5e7f4f382faa269eb82f30f4a0ec0aa6
Singleplayer or multiplayer: Getting to main menu
Steps to reproduce: Launch modpack
Additional information:
My pc isn't slow by any measure, and this is on an SSD. It's adding 4 minutes to a total of 12 m
1.13 Tasks
Glowstone needs your help with the huge 1.13 technical update!
1.13 project board
1.13 task list
#957 - 1.13 PR. Please base your contributions on and make PRs to this branch (1.13).
Glowkit 1.13 - If you need to make API changes, bas
Describe the bug
If you build with pxt staticpkg -m, the generated output has broken documentation.
To Reproduce
Steps to reproduce the behavior:
- Checkout pxt-microbit (either master or stable2.0)
pxt staticpkg -m- Serve files in built/packaged
- Click on (?) then 'Reference'
- Spin indefinitely
Expected behavior
The behaviour should be equivalent to `pxt st
Glitch in hunger bar
I am currently running
- SpongeForge version: 1.12.2-2825-7.1.6-RC3693
- Forge version: 14.23.5.2831
- Java version:
Server: 1.8.0_211-b12
Client: 1.8.0_201-b09 - Operating System:
Server: Windows 10
Client: Windows 7
Bringing the discussion from Discord to GitHub to keep track of it.
Scoreboard and Team would be much more useful for minigame-style plugins if they implemented DataHolder. This would in general remove the need for plugins to introduce their own replacements that practically clone their behavior.
This should be doable in API 8 as well as API 7, and discussion with gabizou makes it seem
Currently, I'm having trouble attempting to open the project in IntelliJ IDEA as there's currently no documentation about importing the project into the IDE for local development.
EDIT: I didn't realise there was a wiki page for setting up the environment. However, the page is aimed towards Eclipse. Can there be supp
We should probably have a config option for people to tweak the radius in which the motion sensor can operate.
Issue Description
I have list in YAML config https://hastebin.com/aculilayuw.diff
and I think every value of this list should be a config section but its a LinkedHashMap
Steps to Reproduce the Issue
create a config and check class types
OS and Versions
- Nukkit Version: 8. 7. 2017 <!--- Do not just write "latest" or "1.0dev" here
-
Updated
Feb 2, 2020 - C#
Issue
Documentation is wrong about slot datas (i assume)
Solution
I spent almost an hour to understand that content was in fact just a prismarine item.toNotch.
Would be nice for new users to precise explicitly this matter in docs somehow.
The correct format is the following (or maybe i just don't know how to read the doc table ?)
iWhen looking at a server, the top bar should indicate the server's online status. This was old functionality that was removed during the pufferd conversion.
It'd be nice if this status was polled, so that you could see a status in a somewhat more real-time view
Created by Markus Persson, Jens Bergensten
Released November 18, 2011
- Website
- minecraft.net/en-us
- Wikipedia
- Wikipedia


There is very little documentation available for the source code. As such, the source is highly difficult to understand and interpret by others. Please consider adding in appropriate documentation as soon as possible.