webgl
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I was having trouble with getBounds during a render pass onto a render-texture; I traced it to this part in Renderer:
if (!skipUpdateTransform)
{
// update the scene graph
const cacheParent = displayObject.parent;
displayObject.parent = this._tempDisplayObjectParent;
displayObject.updateTransform();
dTypo in README.md
In the README.md there is a typo in the first paragraph of the "What's New" section where right after JSDocs it writes "TypeScripy" instead of "TypeScript".
I'm trying to set a customdata attribute to the nodes of a sankey diagram (i.e. percentage of node value of total value) and display that calculation when hovering over the node. I can't access the parent data customdata attribute in the node hovertemplate.
Could there be documentation for the event data available for node hovertemplates? Also, it'd be helpful to access the x0, x1, y0, y1 of t
Documentation
The connection between the docs for nodeMaterial blocks and the API needs to be tighter. Can we add the link to the API doc page https://doc.babylonjs.com/api/classes/babylon.nodematerial to the node material doc page https://doc.babylonjs.com/how_to/node_material at the start of the list of available blocks?
We should also add language around the setting the value of a block:
This: http://gpu.rocks/getting-started/
is over 9000 times better then
This: http://gpujs.github.io/dev-docs/
Problem is the former is manually created, the later is generated.
And so far from every JS documentation engine i use, they have quirks, or something off about it. NaturalDocs for all its "old-fashion" looks, works.
Basically we need to replace this or fix it.
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Feb 17, 2020 - TypeScript
As @TimvanScherpenzeel pointed out, cmgen should better explain that --size applies to the DFG LUT as well and that a cubemap and the LUT cannot be generated at the same time.
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Feb 18, 2020 - JavaScript
There is not a proper documentation how to build, i.e, for iOS, I found differnets issues here without a solution. Is there any oficial guide with the steps? Thx
deck.gl document is loading forev
Currently, ESLint is set to ignore unused variables. If warnings for unused variables are enabled (by changing the line to "no-unused-vars": "warn"), ESLint finds 76 places where unused variables are created.
If these variables are part of previously-existing functionality that has been obsol
Most items coming from questions on the community forum
- how to force an axis to be categorical, see https://community.plot.ly/t/how-to-plot-categorical-values-in-x/31982/3 or https://community.plot.ly/t/how-to-get-bars-located-to-each-other-in-bar-plot-with-float-x-axis-values/31554/2. To go to https://plot.ly/python/axes/ or to a new "meta" page explaining what the different types of axe
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Feb 18, 2020 - HTML
boxZoom with padding
Motivation
I have a map that is conditionally covered by some other DOM elements depending on the current elements toggle state. I like to use boxZoom but then if some element is covering 30% of the map on the bottom it's not considered by default and the part that I zoomed in is covered by the DOM element at the bottom.
Implementation
Map object option like zoomBoxOptions (simil
Sandcastle example: open any basic shape (e.g. Rectangle) and try to set an outlineWidth, or search "outlineWidth" on this tracker and read any of a bunch of existing issues, starting with #40 (!)
Browser: any
Operating System: Windows only, apparently
Since the very beginning of Cesium, people have been trying to use the outlineWidth property on EllipseGraphics, RectangleGraphics, Po
RFC: DrawControl
It's currently not obvious how to go from a screen component's coordinates (for a given element) to physical screen coordinates and then on to world coordinates. For example, if you want to place a particle system at the location of a UI element. One or more utility functions to make this easy should be added to the API.
Sample on front page:
const model = new KerasJS.Model({
filepaths: {
filepaths in plural.
code for Model:
if (!filepath) {
throw new Error('[Model] path to protobuf-serialized model definition file is missing.')
}
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Feb 16, 2020 - JavaScript
Would it be possible for a few example projects to be accessible from this Github repo, or the website? I would love to play around with some samples, to get an understanding of what can be made.
Methods like OBBCollision aren't documented because these super classes aren't documented. It would be very useful to have them added to the API docs. :)
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Feb 13, 2020 - JavaScript
Github page still cites http://regl.party as link to documentation, which is outdated. Other links on the page / in the README have been updated.
The following:
<html-gl>
<div style="width: 300px; height: 300px; background-color: red; border-radius: 50%;">
<html-gl>but instead looks like this:
<img width="211" alt="screen s
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Feb 18, 2020 - JavaScript
Documentation?
Besides the wiki, are there any plans to compile an API reference documentation?
I'm rather lost with a few things, particularly adding properties to the nodes on WebGL/Canvas. While I am one particular case, I think we could all agree having Documentation to read would be rather beneficial if not plain helpful.
OS platform / Browser
Windows 10/Chrome Version 69.0.3497.100 (Official Build) (64-bit)
melonJS version
master branch - 10/1/2018 - melonjs 6.2.0
Bug description
UI example mouse clicks won't work with simulation_rpg example
Steps to reproduce the bug
I have put in a pull request 951 - code which reproduces the problem.
(see examples/isometric_rpg_ui)
https
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The deprecated
decodeDracoFilemethod should be removed and replaced with aparsemethod similar to other loaders. CurrentlydecodeDracoFiledoes not propagate errors, and should do so. So probably a signature like: