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multiplayer

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simonsan
simonsan commented Nov 2, 2019

Right now we give the following information (e.g.):

openage v0.4.0-69-g9412facd
opengl
MSVC 19.16.27032.1 [/DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP]
Cython 0.29.14

For future debugging on the user side we could give more information:

  • OpenGL version number
  • nyan-lib version number
  • libc
  • sdl-version
  • Qt-version
  • maybe even opus-codec version

In addition:
jj quote:

duncanspumpkin
duncanspumpkin commented Oct 6, 2019

window_scenery_tab_entries located in libopenrct2ui/windows/Scenery.cpp is an array of all of the scenery items on a tab in the scenery window. The type is uint16_t but this is actually a lie. The type is actually a struct of scenery type and scenery tab index stuffed into a uint16_t! This issue is for fixing this.

Create a new struct for the tab entry that has two fields type and `

ckegg
ckegg commented Jan 5, 2020

Description:
When a character goes too small in size, it becomes levitating

Here is the video demonstrating how to reproduce and what is happening exactly
https://mega.nz/#!CxlG3QyY!h-Sx_K-LXelp6Z5DR9TZRwfwLXZUSNBNMtukmvfFo0Q

When character becomes too small, the character is actually looks "up side down", I think it is something became a negative number when calculating the position o

oscargoldman
oscargoldman commented Aug 22, 2019

Before you submit an issue we recommend you drop into the Gitter community and ask any questions you have or mention any problems you've had getting started with the server.

Please provide as much information as you can with this issue report. If you believe it may be an issue with one of the client libraries please report it on their [own trackers](https:

agones
markmandel
markmandel commented Jan 7, 2020

Is your feature request related to a problem? Please describe.
Context:
https://groups.google.com/forum/?utm_medium=email&utm_source=footer#!msg/agones-discuss/1UXmRGuvNUY/h0TPaycEDgAJ

TL;DR - Informer and Listers are not well documented, and it's hard to work out how to use them if you aren't familiar with writing controllers for Kubernetes.

Describe the solution you'd like
Add s

warzone2100
maxsupermanhd
maxsupermanhd commented Sep 18, 2019

Maybe I'm blind and there is a special page with all that stuff but I can't find it.
In deep i want to know all json properties and stuff with loading resources. Also can write some docs for this theme after creating production version of map editor. Also want to bring game.map and ttypes.ttf json or similar format (if its possible please give feedback about it).
This issue also related to n

johnlund
johnlund commented Nov 27, 2019

Documentation issue

I've been trying to work through how to get Evennia running on a production (SSL enabled) server using Nginx, and hit a wall in the server configuration, since wsgi is necessary.

Suggested change

If you could advise me on the needed configurations, I would be able to try to get it up and running and would be happy to put together a rough draft of a wiki page for

Cerzi
Cerzi commented Sep 16, 2019

Version Number and Operating System(s):

b69d15bf34598e2f498c70bf735cc11ec0aa6543

Expected behavior:

Loading a list of servers via a master server list should show game name, player count, ping etc

Actual behavior:

Instead shows "Server Offline". The game can still be connected to as normal using NAT punchthrough

Steps to reproduce:

In settings disable LAN discovery an

AncientBeast
DreadKnight
DreadKnight commented Dec 24, 2019

This is a regression! There are a lot of UI elements that display in the dash view and that are not needed there. Not sure what's going on lately with that view tbh, bad untested patches and such...

The dash view should be displayed on top of the game z-index wise, not under the gameplay UI.

openspades
Oberlus
Oberlus commented Dec 29, 2019

Environment

  • FreeOrion Version: 0.4.8

Description

When using the automatic troops selection (i.e. no manual selection of troop ships, just hitting the invasion button on the planet), the allocation of troopers might be suboptimal, leading to increased invasion costs or the innability to invade all planets on a system (until more troop ships are sent there) if available troop ship

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D游戏,游戏包含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Jan 19, 2020
  • C++

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