multiplayer
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window_scenery_tab_entries located in libopenrct2ui/windows/Scenery.cpp is an array of all of the scenery items on a tab in the scenery window. The type is uint16_t but this is actually a lie. The type is actually a struct of scenery type and scenery tab index stuffed into a uint16_t! This issue is for fixing this.
Create a new struct for the tab entry that has two fields type and `
Code Documentation
There is very little documentation available for the source code. As such, the source is highly difficult to understand and interpret by others. Please consider adding in appropriate documentation as soon as possible.
Description:
When a character goes too small in size, it becomes levitating
Here is the video demonstrating how to reproduce and what is happening exactly
https://mega.nz/#!CxlG3QyY!h-Sx_K-LXelp6Z5DR9TZRwfwLXZUSNBNMtukmvfFo0Q
When character becomes too small, the character is actually looks "up side down", I think it is something became a negative number when calculating the position o
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Please provide as much information as you can with this issue report. If you believe it may be an issue with one of the client libraries please report it on their [own trackers](https:
Is your feature request related to a problem? Please describe.
Context:
https://groups.google.com/forum/?utm_medium=email&utm_source=footer#!msg/agones-discuss/1UXmRGuvNUY/h0TPaycEDgAJ
TL;DR - Informer and Listers are not well documented, and it's hard to work out how to use them if you aren't familiar with writing controllers for Kubernetes.
Describe the solution you'd like
Add s
⚔ Multiplayer Game Server for Node.js
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Jan 19, 2020 - TypeScript
A Curated List of Game Network Programming Resources
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Jan 19, 2020 - C++
gRPC load balancing with k8s requires some extra setup on the client-side. We should come up with some documentation on our website to explain how to have a gRPC client talk to Open Match effectively.
Settings icon
It would be nice to replace the UTF-8 settings icon in the menus by an actual icon. Most fonts don't have it
Maybe I'm blind and there is a special page with all that stuff but I can't find it.
In deep i want to know all json properties and stuff with loading resources. Also can write some docs for this theme after creating production version of map editor. Also want to bring game.map and ttypes.ttf json or similar format (if its possible please give feedback about it).
This issue also related to n
Documentation issue
I've been trying to work through how to get Evennia running on a production (SSL enabled) server using Nginx, and hit a wall in the server configuration, since wsgi is necessary.
Suggested change
If you could advise me on the needed configurations, I would be able to try to get it up and running and would be happy to put together a rough draft of a wiki page for
Version Number and Operating System(s):
b69d15bf34598e2f498c70bf735cc11ec0aa6543
Expected behavior:
Loading a list of servers via a master server list should show game name, player count, ping etc
Actual behavior:
Instead shows "Server Offline". The game can still be connected to as normal using NAT punchthrough
Steps to reproduce:
In settings disable LAN discovery an
The website tutorial is missing imports for TwoVector and KeyboardControls. These are present in the pre-made pong folder, but not in the web walk-through:
http://docs.lance.gg/tutorial-MyFirstGame.html
This is a regression! There are a lot of UI elements that display in the dash view and that are not needed there. Not sure what's going on lately with that view tbh, bad untested patches and such...
The dash view should be displayed on top of the game z-index wise, not under the gameplay UI.
On latest clang trunk, the code
const char *text = ("Content of this directory moved to " +
xdg_data_home + "/openspades")
.c_str();
in https://github.com/yvt/openspades/blob/master/Sources/Gui/Main.cpp#L428
causes the warning
warning: object backing the pointer will be destroyed at the end of the full-expression [-Wdan
using triggerEvent with non-existant events doesn't give an error that said event doesn't exist
Describe the bug
/srun triggerEvent("asdasdasdas", me)
Unlike non-existant events with triggerClientEvent or triggerServerEvent, triggerEvent will not give out an error if the event which we're trying to trigger doesn't exist.
To reproduce
Launch your LASERCRAB at walls, ceilings, and enemy heads in this indie multiplayer shooter where "move" and "attack" are synonymous.
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Jan 16, 2020 - C++
Multiplayer game engine/framework built using SocketCluster and Phaser
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Jan 13, 2020 - JavaScript
Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
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Jan 19, 2020 - C++
Environment
- FreeOrion Version: 0.4.8
Description
When using the automatic troops selection (i.e. no manual selection of troop ships, just hitting the invasion button on the planet), the allocation of troopers might be suboptimal, leading to increased invasion costs or the innability to invade all planets on a system (until more troop ships are sent there) if available troop ship
i note in your documentation most notably here
That you use
eurecaServer.export.echo = function(msg) {
console.log(msg)
}
in your code example however in other parts of your documentation you use
eurecaServer.exports.helloServer = function (userName) {
console.log('Hello Server from ',userName);
}
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D游戏,游戏包含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
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Jan 19, 2020 - C++
Cities: Skylines Multiplayer - A multiplayer mod for Cities: Skylines.
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Jan 19, 2020 - C#
:video_game: A multiplayer first person shooter game based on Unity Game Engine
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Jan 18, 2020 - C#
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Right now we give the following information (e.g.):
For future debugging on the user side we could give more information:
In addition:
jj quote: