3D
3D modeling uses specialized software to create a digital model of a physical object. It is an aspect of 3D computer graphics, used for video games, 3D printing, and VR, among other applications.
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Issue details
Camera.unproject does not return original value
Reproduction steps/code
public void create() {
Vector2 tmpvec = new Vector2();
tmpvec.set(0, 0);
Stage stage = new Stage(new ScreenViewport());
stage.stageToScreenCoordinates(tmpvec); // has the correct screen coords;
stage.screenToStageCoordinates(tmpvec);
<a-scene>
<a-entity camera></a-entity>
</a-scene>With the above a default camera is injected incorrectly
Add user quotes page to highlight testimonials by users
- Style exploration for template
- Add collected feedback
- Update menu system to include links to page
Pushing full quotes page to 4.2 so that we can get partner testimonials. For now we will include some quotes on the landing page as a rolling content block and implement the full page once we have more content approved
Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities
In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be
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Mar 28, 2020 - C++
I'm not sure why this example exists: http://localhost:8080/Apps/Sandcastle/index.html?src=Labels%20SDF.html&label=All
All labels use SDF and we already have the standard Labels Sandcastle demo. To end users and people learning Cesium, this demo doesn't add anything.
Should we just delete it or am I missing something?
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Jan 20, 2020 - Python
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Mar 28, 2020 - C++
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Mar 25, 2020
Priority
Low
Issue Description
In the screenshot below, LAST MODIFIED shows Sat, 26 Oct 1985 08:15:00 GMT,which is incorrect.
Expected Results
LAST MODIFIED shows correct timestamp, so that users know when this file is modified.
Screenshots/Related files
 shown in the readme? Is Matlab (not free) required?
"Simply use:
imshow(image);
hold on;
pcshow(vertices);
view(2);"
Also (btw), I have seen haar cascades combined with dlib for facial detection speedups:
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Mar 22, 2020 - C++
See #3125, that error was generated due to down level OpenCSG.
Note the GUI warning, perhaps a similar warning would be good for command line use?
Save time in the next iteration of the problem.
Want to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/83657290-improve-command-line-opencsg-error-messages?utm_campaign=plugin&utm_content
I'm noticing that png files with alpha values don't have the setColor alpha values applied when using Flat3D shader (ex. setColor({1.f, 1.f, 1.f, 0.f}) still displays the image).
I'm currently using StbImageImporter for image importing.
Other Peculiarities
- png images with transparent backgrounds have their transparent colours displayed as hard colours (ex. black or white instead of tr
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Mar 24, 2020 - Python
The first interactive example on https://webglfundamentals.org/webgl/lessons/webgl-2d-translation.html (below "Drag the sliders to translate the rectangle") works fine. However while dragging the sliders the bottom part of the area becomes filled with repeated instances of this error message:
webgl-2d-rectangle-translate.html line 51 : WebGL error gl.INVALID_OPERATION in viewport(0, 0, 11
Good first issue
Please respect the following template to report a new issue, otherwise your issue will be automatically closed.
Before submitting, search through existing open or closed issues reports and through blender.stackexchange.com to check whether the issue already exists.
Make sure the issue concerns the BlenderGIS addon and not Blender itself.
In preference do not ask for help here, only report
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Sep 7, 2019 - JavaScript
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Jan 30, 2019 - C++
Documentation routes
I have noticed some of the routes end with an underscore like the following.
http://docs.claygl.xyz/api/clay.Shader_.html
when the underscore is removed the route works as expected.
http://docs.claygl.xyz/api/clay.Shader.html
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Mar 19, 2020 - C++
Expose raytracing render-path in Armory and document implementation details.
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Mar 28, 2020 - TypeScript
It would be helpful to document the minimum version(s) of Mac OS X / macOS that are supported by the binaries/source.
It seems that for v1.0.0-beta.6 binaries the minimum Mac OS X version is 10.10 (which I guess is driven by the use of Qt 5.9).
[Unrelated: This is a really nice overview of the evolution of the project and your process/learning: <http://docs.dust3d.org/en/latest/origin_and_fu
- Wikipedia
- Wikipedia
Description of the problem
It seems lack of some properties in
MeshPhysicalMaterialdocument.https://threejs.org/docs/#api/en/materials/MeshPhysicalMaterial
Ever what I noticed are
We should update.
Three.js version
Browser