rendering
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Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities
In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be
There is not a proper documentation how to build, i.e, for iOS, I found differnets issues here without a solution. Is there any oficial guide with the steps? Thx
I've found from some recent work that the overall perf cost of an extra batch / continuation call has substantial impacts on user metrics, including time to display the first content (competition between image loading and data loading) as well as the parsing / layout of the response slowing down content interaction and rendering.
As such, we should strive to make this test more robust and ensur
On linux there is no Tahoma font, so the menu bar looks weird with a serif font. Adding sans-serif as fallback looks much better.
.litemenubar ul {
font-family: Tahoma, sans-serif;
margin: 0;
padding: 0;
}
After:

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Updated
Feb 2, 2020 - C++
It would be nice if you added documentation page with expressions in Mapnik 3.x.
I had to read through the source code to figure out how they work and what functions are available.
What happened?
- 2018.2 release create LWRP demo scene with 2.0.3-preview.
- While the 3.0.0-preview is the latest major release.
- And 2.0.6-preview is released after 3.0.0-preview.
It's unclear whether the 3 is:
- a major upgrade (eg. breaking changes in shader API)?
- a release intended for 2018.3 beta?
Since everything is in preview, I wouldn't expect LWRP to just work
General Information
- [+ ] Improvement
- [+ ] Feature
Description
It may be useful: High-quality C++ HTML parser from cobalt.foo project. CMake port of it can be found at https://github.com/blockspacer/skia-opengl-emscripten/issues/5 and https://github.com/blockspacer/skia-opengl-emscripten/blob/master/src/cobalt/cobalt_dom.cmake#L32
Some possible use cases:
- Create some
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Updated
Feb 1, 2020
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Updated
Feb 1, 2020 - C++
Add more examples
Currently, we only have 2 examples apps (clock-app and navigation), I guess we can add more!
I would love to see more examples using Redux, Apollo [...]
I'm open to ideas!
Expose raytracing render-path in Armory and document implementation details.
Similar to tangrams/tangram#723 which proposes text underlines, I'd like to a new text treatment to callout country and regional capitals in map styles. We adding better support for both in the new v1.8 Tilezen schema, but right now the only way to call them out visually is to change the color. Another common technique in cartography (especially in Europe) is to "highligh
with #1369, we can now delegate to low-level programs as well. We should make this clear in the API. Also there is nothing high-level to the Unified programs.
- typedef HighLevelGpuProgramPtr to GpuProgramPtr
WebGL Code cleanup?
There's a few, um, less than best practices in the WebGL code. I didn't look at the others
2 examples
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looking up uniform and attribute locations every frame at render time instead of once at init time
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assigning properties to WebGLObjects that could be null
There's also questionable issues like forcing 800x600. That might make sense on desktop PCs where you'd be hard pressed to fi
There are so much terms here: bgfx, mud, two, etc.
What I need is to be able to pop up an OS window, which has two buttons, with a hotkey.
And close that window with a second press of the same hotkey.
Where can I find a tutorial of how to create such example with Visual Studio?
I have a pdf that changes its orientation, the first page is vertical A4, the next horizontal A4.
When using Androids built-in PdfRenderer the document is displayed correctly, but with PdfViewPager the horizontal page is distorted.
I suspect that the library does not recognize the orientation change and displays the horizontal page as a vertical one.
Please find attached a simple test pdf and
Minor issue: The docs seem to be outdated when it comes to the NMLEvent or NidiumEvent.
For these cases there's no event.preventDefault() and no event.stopPropagation() methods (just in case some people are wondering or are using libraries that would expect those to exist):
window._onkeydownwindow._onmousedownwindow._onmousemovewindow._onmouseup
It might make sen
I wish doxygen documents is hosted online somewhere, it's kinda annoying just to clone and make my own copy to read documentations.
Anyway, this framework really helps me to make my own game engine.
Thanks.
It would be nice to extract instances out of triangle soup. It is not obvious how to do it in a robust manner. But we should try and see what happens.
Ideally there should be only one to two manual steps, everything else should "just work" or happen automatically in the background.
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I was having trouble with
getBoundsduring a render pass onto a render-texture; I traced it to this part inRenderer: