Skip to content
#

games

Here are 2,444 public repositories matching this topic...

Vectory
Vectory commented Oct 24, 2016

The link for warsow doesn't go to the official game code, or any repo at all, just a user hosting some game extras. The contributers are associated devs, however.

The engine is still developed under https://github.com/Qfusion/qfusion/ - I think the dev Vic parted ways and changed the name repo's name. With a lot of community drama that happened, I don't know what's the actual situation. The game'

hellerve
hellerve commented May 29, 2019

Right now, the error messages for undefined symbols and symbols that might be actual REPL command (like project or help) are the same. Instead, they should be different: the error message for REPL commands should tell the user that they should call them instead.

Cheers

starwed
starwed commented Nov 17, 2018

AFAIK typecript now has enough support for things like mixins that it would be reasonable to use with Crafty, if we actually provided type definitions.

It might be possible to generate basic typing information along with our documentation generator.
(Although we'd probably need to manually craft some fancy definitions for things like Crafty.c, since that actually defines a component.) We mi

cxong
cxong commented Oct 17, 2019

Similar to #682, for sourceforge we can have download badges

e.g. https://sourceforge.net/projects/hota/

[![Download hota](https://img.shields.io/sourceforge/dm/hota.svg)](https://sourceforge.net/projects/hota/files/latest/download)
[![Download hota](https://img.shields.io/sourceforge/dw/hota.svg)](https://sourceforge.net/projects/hota/files/latest/download)
[![Download hota](https://
Wuzzy2
Wuzzy2 commented Nov 26, 2019

SuperTux version: 0.6.1 beta 1
System information: GNU/Linux

Expected behavior

All help block texts are fully visible on the screen.

Actual behavior

In the first Forest level, the help block text is not completely visible on my screen (1920×1080 fullscreen).

Workaround

When I press "scroll up", I can see the full text. But still, that's confusing!

St
zx64
zx64 commented Dec 1, 2018

From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it

When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.

I'm not sure what to do about `GetDefaultConfi

ericwa
ericwa commented Jan 27, 2020

Current behaviour is:

  • If you select a group (whether or not it contains brushes), the "snap vertices" commands are disabled
  • If you select a combination of point entities and brushes, the "snap vertices" commands are disabled

As a result if you use Groups at all, these commands become very difficult if not impossible to batch apply.

I'd propose these commands should instead be enable

Improve this page

Add a description, image, and links to the games topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the games topic, visit your repo's landing page and select "manage topics."

Learn more

You can’t perform that action at this time.