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Mar 6, 2020
Best described in pictures:
Over here is when the app opens, everything looks fine.
But due to the bug with the android sticky I'm manually recreating the window with sf::RenderWindow::Create on mouseEntered event, and this is the result:
 are the same. Instead, they should be different: the error message for REPL commands should tell the user that they should call them instead.
Cheers
AFAIK typecript now has enough support for things like mixins that it would be reasonable to use with Crafty, if we actually provided type definitions.
It might be possible to generate basic typing information along with our documentation generator.
(Although we'd probably need to manually craft some fancy definitions for things like Crafty.c, since that actually defines a component.) We mi
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Similar to #682, for sourceforge we can have download badges
e.g. https://sourceforge.net/projects/hota/
[](https://sourceforge.net/projects/hota/files/latest/download)
[](https://sourceforge.net/projects/hota/files/latest/download)
[.
Workaround
When I press "scroll up", I can see the full text. But still, that's confusing!
St
Repro:
Press RMB to scroll thread timeline.
Thin black rectangles from the previous hover is left after scrolling.
Code is here: ThreadView.xaml.cs
We need to disable hover if we are scrolling the timeline.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Current behaviour is:
- If you select a group (whether or not it contains brushes), the "snap vertices" commands are disabled
- If you select a combination of point entities and brushes, the "snap vertices" commands are disabled
As a result if you use Groups at all, these commands become very difficult if not impossible to batch apply.
I'd propose these commands should instead be enable
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The link for warsow doesn't go to the official game code, or any repo at all, just a user hosting some game extras. The contributers are associated devs, however.
The engine is still developed under https://github.com/Qfusion/qfusion/ - I think the dev Vic parted ways and changed the name repo's name. With a lot of community drama that happened, I don't know what's the actual situation. The game'