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computer-graphics

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matiTechno
matiTechno commented Dec 19, 2019

Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities

In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be

kimeguida
kimeguida commented Jan 23, 2020

Can you please provide the correct definition of what the 'fitness' in registration is? To be consistent with the code implementation.

in the docs:
"property fitness
The overlapping area (# of inlier correspondences / # of points in target). Higher is better."
http://www.open3d.org/docs/release/python_api/open3d.registration.RegistrationResult.html
http://www.open3d.org/docs/release

JesseRMeyer
JesseRMeyer commented Mar 15, 2020

https://github.com/Overv/VulkanTutorial/blob/56389adfef6d51493df7a50475fcf01c36f75c4d/code/09_shader_base.vert#L6

Excellent tutorial. It would be instructive to highlight the importance of the order the vertices are declared in, and that they correspond to the winding order used for front-faced culling. I had unknowingly swapped the last two vertices as I typed them in, which caused the triangl

PavelBlend
PavelBlend commented Dec 21, 2019

Hello.

I often use python api documentation.
And I noticed that the descriptions of the accepted parameters of the classes were gone.
You have to look for these parameters in the source code in the src\python\ folder.
It is advisable to make sure that there is no need to look for information in the source code.
For all Python API information to be available here:
https://fluidenginedevel

callym
callym commented Jul 23, 2018

In the documentation, the sentence A trait representing an affine transformation that can be applied to points or vectors. An affine transformation is one which is cut off. I'm not sure how it's meant to end and don't know enough about what an affine transformation is to fix it, but thought I'd point it out 😄

niklasharrysson
niklasharrysson commented Feb 27, 2020

We should make sure all appropriate MaterialX attributes are added as OSL parameter metadata. For example docs/help, min/max values etc.

In addition we should implement support for adding in custom attributes as shader or parameter metadata. Possibly configurable by setting a list of the corresponding attribute names on the generator before generation.

carado
carado commented Feb 10, 2019

Hi,

These bindings seem to be missing the two constants gl::LUMINANCE and gl::LUMINANCE_ALPHA.
I'm finding no reference to them on the docs.rs page and they don't seem to be working in my project.
From what I can tell, these constants have been in OpenGL since at least OpenGL 1.1, so I doubt it's a version problem.

Have a nice day !

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