game-development
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Version
Last doc
Description
The documentation doesn't provide the good description for gameobject.body.drag.
URL: https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Body.html#useDamping__anchor
Example Test Code
gameobject.body.drag = 0.5; // doesn't work because `drag` is Vector2.
gameobject.body.setDrag(0.5); // works
Additional Infor
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Apr 14, 2020
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May 5, 2020 - TypeScript
Right now we can not easily set a compile and a version within our configure script. #1250 did a small fix for clang-9 and clang-10 because we needed that for the CI. But it would be nice to create some parser that "respects the versions making it easier to test for multiple compiler versions" (@TheJJ ).
Regarding:
This should be just a small fix, we should probably implement somethi
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Apr 20, 2020 - C++
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Feb 4, 2020
The documentation says:
wangid: The Wang ID, which is a 32-bit unsigned integer stored in the format
0xCECECECE(where each C is a corner color and each E is an edge color, from right to left clockwise, starting with the top edge)
The TSX output is:
`
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May 6, 2020 - C++
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May 5, 2020 - C++
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Mar 28, 2020 - C++
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Apr 17, 2020 - Python
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May 5, 2020 - C++
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May 6, 2020 - JavaScript
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Apr 13, 2020
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May 5, 2020 - C++
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Nov 21, 2019 - C#
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Apr 11, 2020 - JavaScript
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May 1, 2020
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May 6, 2020 - Haskell
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Apr 16, 2020 - C#
It seems to me, reading through the Using Library page that the documentation has fallen a little out of date with the move to place the cmake_*.sh/bat files in the script folder. This line, especially, seems wrong, since it would have to be the /script directory into the PATH variable.
Alternatively, you can add the
Describe the bug
The Unity usage example assumes that user has Rantionary.rpkg file in assets/resources folder but there is no step by step information on how to import those and from what source.
The Rant3.zip from github doesn't contain said file.
To Reproduce
Steps to reproduce the behavior:
- Follow the Running in Unity tutorial
- Run the example in Unity
- See the erro
We should move this from stretch to buster.
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May 2, 2020 - C++
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Apr 22, 2020 - HTML
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Sep 17, 2019
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Apr 20, 2020 - C++
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Godot version:
3.2
OS/device including version:
windows 10
Issue description:
if the translation is empty ("") in a certain language, the server returns the key (po files), a single quote " (csv), or the english translation if left empty without quotes. It does not seem consistent. From a developers viewpoint it should just return whatever is there (automation always being a s