graphics-programming
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Apr 2, 2020 - HTML
Great tutorial! It clears up a lot of my questions about various effects.
Minor complaint: Focal length is size of the lens. Focal distance is the distance between the camera and the focal point.
We use PIX labels to organize the events in a single frame (e.g. Z PrePass, GBuffer, Alpha, etc). These can get quite deep/nested.
It would be useful if we could see a 'path' for the event currently selected, e.g.
Camera 1\3D Stage\GBuffer\TreeBark Material
It would be extra nice if clicking on any of these would take you to the beginning of that section.
(think folders in Windows Explor
It is unclear from the provided documentation what the difference is between a chunk and a subbuffer. Without examples it can be very difficult to identify when using one instead of the other may be necessary. We spent multiple days tracking down why an attempt to pass a subbuffer of vertices to a call to draw() was failing to compile. The error message was extremely verbose, but ultimately see
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Jan 30, 2019 - C++
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May 23, 2018 - ShaderLab
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Jul 19, 2019 - C
Excellent tutorial. It would be instructive to highlight the importance of the order the vertices are declared in, and that they correspond to the winding order used for front-faced culling. I had unknowingly swapped the last two vertices as I typed them in, which caused the triangl
I wish doxygen documents is hosted online somewhere, it's kinda annoying just to clone and make my own copy to read documentations.
Anyway, this framework really helps me to make my own game engine.
Thanks.
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Apr 4, 2020 - C
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Apr 23, 2018
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Mar 27, 2019 - C
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Mar 2, 2020
The major problem of RPD these days is that some users don't get why RPD or Flow Programming could be useful for them. So may be easier steps and simple examples could help them to get the idea and to think on how they may apply it to their projects.
Like:
- This is a Node;
- This is a Node with a control inside;
- This is how it looks like when it has Inlets;
- This is how it looks lik
There's no TriangleGeometry class in Three.js, but here's some ways we can implement one using the THREE.Triangle math class.
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Dec 17, 2019 - GLSL
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Apr 5, 2020 - C++
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The check for required parameters now takes precedence over displaying help information. I had to run relion_mask_create --i nonsense --help to display the help information.
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Jul 7, 2019 - GDScript
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Jun 17, 2019 - C
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There is not a proper documentation how to build, i.e, for iOS, I found differnets issues here without a solution. Is there any oficial guide with the steps? Thx