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Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities
In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be
There is not a proper documentation how to build, i.e, for iOS, I found differnets issues here without a solution. Is there any oficial guide with the steps? Thx
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Apr 22, 2020 - JavaScript
I think there is an error in the FrameLimiter implementation logic for the Sleep strategy, unless I'm misunderstanding something.
The docs say (emphasis mine):
Sleep will call
thread::sleepwith a duration of 0 milliseconds until the frame duration has passed.
In the code, the Sleep strategy is called with a zero duration:
const ZERO: Duration = Duration::from_millis(0Bug Report
What is the expected behavior?
Bug report starter stack blitz is currently broken.
What is the current behavior?
The provided stack blitz starter link for bug reports is broken with a 404 link. Not sure if this is stackblitz or an issue with how the nightly build is linked.
The stackblitz link from issue templates(template uses the goo.gl shortlink).
https:
The spacing between the lines in the credits screen does not match the official D2 client. The spacing needs to be adjusted to accurately match what the original client does.
FreeBSD port
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Jan 15, 2020 - C++
When working on a fix for #2755 I noticed that tags are being handled that cannot be used anyway, e.g. tags of disconnected changesets. Similarly, per-branch tags should be constrained to the checked out branch.
A game's code is supposed to have its own error type (that can wrap over ggez::GameError) but you are forced to unwrap/expect all your errors in EventHandler's draw and update methods (because you can't turn them into GameError), right? Is this documented somewhere?
Related to ggez/ggez#421
The documentation mentions you can supersize the window using Preference("display", 2.0), but I find that all values greater than 1.0 default back to 1.0 because of this line in 00preferences.rpy:
max_window_size = renpy.get_renderer_info().get("max_window_size", rv)
if w > max_window_size[0]:
rv = max_window_size
This used to work back
Combine Tutorials 4 & 5 from
http://wiki.ogre3d.org/Basic+Tutorials
into one "Input and Listeners" tutorial as with SDL we only support buffered input.
However, include the new InputListenerChain based on the ImGUI sample.
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Mar 13, 2020 - HTML
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Feb 20, 2019 - C++
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Apr 21, 2020 - C
Refresh wiki page
For now the wiki page of OpenXRay is a mess!
I mean all necessary pages on all possible languages are trying to fit into main wiki page.
I haven't even found coding conventions from the first time!
That should be structured by the next design:
- Main page contains only links to language main wiki page.
- Language main page contains thematic sections like: Development, Modding, Using, Conti
Documentation issue
https://github.com/evennia/evennia/wiki/Tags
I would really appreciate a little clarification on tags and how to use them to extract objects. For example, if I have a list of objects and only want to get ones with "outside room" in the tag, there's no explanation of how to do so.
Suggested change
A couple examples perhaps using tags.get or something like that, s
Describe the bug
A clear and concise description of what the bug is.
how can i use jdbc to connect linkis
To Reproduce
Steps to reproduce the behavior:
- Go to '...'
- Click on '....'
- Scroll down to '....'
- See error
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain yo
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Apr 13, 2020
open sciter-sdk\samples\log+debugging\log.htm in usciter.exe
press inspector=> syntax error, select error with arrows and shift, ctrl+c
it will copy text without quotes
it copy Error: bad syntax : Expecting
instead of
'
'>Error: bad syntax : Expecting ',' or ';', found '<identifier>'
(win10 x64, sciter x32)
Model 22 in TR1 has collision enabled which prevents Lara from going through.
EDIT: that seems to be not a camera target but some other service entity.
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Mar 11, 2020 - JavaScript
hi,
as you know, in SoLoud, the number of filters are limited
we should implement more like different reverbs, fir and irr filters, (these could be used to implement HRTF support), Chorus, One Poll, One Zero, Pole Zero, Two Pole, Two Zero, etc
a library exists called stk under zlib license which already implemented these maybe we can implement some of these out
Seek performance
The field __name__ is a built-in module variable in python. E.g. if __name__ == "__main__": is commonly used. It is overwritten in the backends. In backend_glfw.py we have the lines:
# Backend name
__name__ = "GLFW"
https://github.com/glumpy/glumpy/blob/master/glumpy/app/window/backends/backend_glfw.py#L43
It means that print(type(app.Window())) returns `<class 'GLFW.Window'>
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Jan 8, 2018 - Java
Docs Docs Docs
The engine needs better docs.
I started working on the lychee.js Guide that will be the always go-to point where docs are in sync with the engine stack and APIs.
Also, the tutorials need to be ported into a git repository. That allows having a central work flow where people can use branches to work on tutorials. The idea is to have something like git checkout 02_server and people will see
REF: FD007
Is your feature request related to a problem? Please describe.
As a visitor when I click on a link for a comment from Last Activity section on homepage, I get a legacy URL with anchor link navigation for comment:
https://meta.decidim.org/processes/roadmap/f/122/proposals/15102#comment_22783).
Describe the solution you'd like
I should get the new URL link for a giv
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Output (updated 22/04/2020):