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matiTechno
matiTechno commented Dec 19, 2019

Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities

In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be

AkkaWakka
AkkaWakka commented Dec 28, 2019

I think there is an error in the FrameLimiter implementation logic for the Sleep strategy, unless I'm misunderstanding something.

The docs say (emphasis mine):

Sleep will call thread::sleep with a duration of 0 milliseconds until the frame duration has passed.

In the code, the Sleep strategy is called with a zero duration:

const ZERO: Duration = Duration::from_millis(0
epelc
epelc commented Sep 24, 2019

Bug Report

What is the expected behavior?

Bug report starter stack blitz is currently broken.

What is the current behavior?

The provided stack blitz starter link for bug reports is broken with a 404 link. Not sure if this is stackblitz or an issue with how the nightly build is linked.

The stackblitz link from issue templates(template uses the goo.gl shortlink).

https:

adayem
adayem commented Feb 1, 2020

The documentation mentions you can supersize the window using Preference("display", 2.0), but I find that all values greater than 1.0 default back to 1.0 because of this line in 00preferences.rpy:

            max_window_size = renpy.get_renderer_info().get("max_window_size", rv)

            if w > max_window_size[0]:
                rv = max_window_size

This used to work back

xray-16
kacejot
kacejot commented Aug 1, 2019

For now the wiki page of OpenXRay is a mess!
I mean all necessary pages on all possible languages are trying to fit into main wiki page.
I haven't even found coding conventions from the first time!

That should be structured by the next design:

  • Main page contains only links to language main wiki page.
  • Language main page contains thematic sections like: Development, Modding, Using, Conti
RianeNelson
RianeNelson commented Apr 6, 2020

Documentation issue

https://github.com/evennia/evennia/wiki/Tags

I would really appreciate a little clarification on tags and how to use them to extract objects. For example, if I have a list of objects and only want to get ones with "outside room" in the tag, there's no explanation of how to do so.

Suggested change

A couple examples perhaps using tags.get or something like that, s

wenfang6
wenfang6 commented Dec 9, 2019

Describe the bug
A clear and concise description of what the bug is.
how can i use jdbc to connect linkis
To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'
  2. Click on '....'
  3. Scroll down to '....'
  4. See error

Expected behavior
A clear and concise description of what you expected to happen.

Screenshots
If applicable, add screenshots to help explain yo

sciter-sdk
pavelc7
pavelc7 commented Feb 15, 2020

open sciter-sdk\samples\log+debugging\log.htm in usciter.exe
press inspector=> syntax error, select error with arrows and shift, ctrl+c
it will copy text without quotes
it copy Error: bad syntax : Expecting
instead of
'
'>Error: bad syntax : Expecting ',' or ';', found '<identifier>'

(win10 x64, sciter x32)

soloud
brightening-eyes
brightening-eyes commented Feb 20, 2018

hi,
as you know, in SoLoud, the number of filters are limited
we should implement more like different reverbs, fir and irr filters, (these could be used to implement HRTF support), Chorus, One Poll, One Zero, Pole Zero, Two Pole, Two Zero, etc
a library exists called stk under zlib license which already implemented these maybe we can implement some of these out

cookiengineer
cookiengineer commented Jul 17, 2016

The engine needs better docs.

I started working on the lychee.js Guide that will be the always go-to point where docs are in sync with the engine stack and APIs.

Also, the tutorials need to be ported into a git repository. That allows having a central work flow where people can use branches to work on tutorials. The idea is to have something like git checkout 02_server and people will see

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