unity3d
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
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Great tutorial! It clears up a lot of my questions about various effects.
Minor complaint: Focal length is size of the lens. Focal distance is the distance between the camera and the focal point.
pyscript文件夹下建立一个头文件, 命名为
py_docs.h:
PyDoc_STRVAR(createCellEntity_docs,
"sha3_512([data]) -> SHA3 object\n\
\n\
Return a new SHA3 hash object with a hashbit length of 64 bytes.");
PyDoc_STRVAR(createCellEntityInNewSpace_docs,
"sha3_512([data]) -> SHA3 object\n\
\n\
Return a new SHA3 hash object with a hashbit length of 64 bytes.");
然后将所有api的英文描述写入,PyDoc_STRVAR。
未来如果有其他文档
English updated doc
What would you like to submit? (put an 'x' inside the bracket that applies)
- [x ] question
- bug report
- feature request
Issue description
Is the matrix-matrix multiplication function (Dot(matrixA, matrixB)) documented anywhere? I can't find the documentation on the accord-framework.net website and the code appears to be generated from .tt files.
关于wda配置的问题
描述问题bug
配置完wda,用的是这个版本 https://github.com/facebook/WebDriverAgent
status也是返回成功
http://127.0.0.1:8100/inspector里面显示的截图、和控件树都是空白...
点home命令可以正常操控手机返回桌面,命令行也有显示
使用命令xcodebuild -project WebDriverAgent.xcodeproj -scheme WebDriverAgentRunner -destination "id=$(idevice_id -l)" 也没有报错
命令行也显示类似下文的成功的提示
Test Suite 'All tests' started at 2017-01-23 15:49:12.585
Test Suite 'WebDriv
The ability to move around by rolling a hamster ball
Like this: https://gfycat.com/OpulentExhaustedGoldenretriever
I'll try and contact the author on reddit: https://www.reddit.com/user/Reil
Describe the bug
The Unity usage example assumes that user has Rantionary.rpkg file in assets/resources folder but there is no step by step information on how to import those and from what source.
The Rant3.zip from github doesn't contain said file.
To Reproduce
Steps to reproduce the behavior:
- Follow the Running in Unity tutorial
- Run the example in Unity
- See the erro
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Dec 31, 2019 - C#
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The title is pretty much self-explanatory. This feels like an amazing solution for UI authoring but Non-Chinese speaking folks like myself are struggling to understand how it works. Please translate it, it's been a long time since this is out.
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MIT is the license for all the source code, we need to update the source files to say so
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Mar 26, 2020 - C#
Remove any following parts if does not have details about
Describe the bug
在测试poco官方提供的tutorial的时候,总是出现错误,按照这个代码运行的时候,拖动星星的顺序是从左到右第一个,第三个,第五个,然后就运行不下去了,甚至在拖动第三个的时候也停止了,

![qq 20190306170237](https://user-images.githubusercontent.com/18191658/53869373-0e5d0e00-4033-11e
Althougt code can be commented in the scripts, could be great to generate automatic documentation for the scripts and host it in the gh-pages branch of this repository.
In this way we can have a presentation web for the library and also the related documentation on how the API works.
I have checked DocFX and it seems it's possible to implement the pipeline for hosting the documentation as st
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Created by Unity Technologies
- Organization
- Unity-Technologies
- Website
- unity3d.com
The documentation of the Yaml config parameters is missing an explanatory entry for the optional
learning_rate_scheduleproperty, described more here.(Sorry, not a bug, but didn't find a b