-
Updated
Jun 26, 2020 - C++
gameengine
Here are 81 public repositories matching this topic...
I don't know if this is the right place to put this, but I can't think of a better one.
The wiki page on RAM often uses an ellipsis instead of having a description, seemingly with varying meaning.
For example, the 03FFC range. What does it do? I can't seem to find info on it anywhere, and the only thing about it on the page is this:
`| 03FFC | ...
Server say chat doesn't work with Steam CS Beta Client.
It only print the letter "s" in the chat.
This apply to autoexec config such as the LIVE for war server and so on...
I have no idea if RegameDLL have this bug.
-
Updated
Jun 21, 2020 - Objective-C++
-
Updated
Jun 15, 2020 - Java
-
Updated
Sep 16, 2019 - C#
-
Updated
Aug 1, 2019 - C++
CodeFactor found multiple issues:
Complex Method
src\CollisionDetector.cpp:74-155
Redundant blank line at the start of a code block should be deleted.
[testsrc\EntityContainerTest.cpp:169
](https://www.codefa
-
Updated
Mar 11, 2020 - C++
It would be very useful to have a few snippets with a step by step tutorial on how to create a new project. It would allow a quicker intro/adoption to LDK.
Maybe a wiki page, or just adding something to the README would be enough. No need for complicated stuff, just a few lines of code and a description of necessary steps to have a window drawing something.
-
Updated
Apr 12, 2018 - JavaScript
-
Updated
Jun 1, 2017 - Java
-
Updated
Jun 26, 2020 - C
-
Updated
Jun 12, 2018 - C++
-
Updated
Jun 24, 2020 - C#
-
Updated
Jan 24, 2020 - C++
-
Updated
Mar 15, 2020 - C++
-
Updated
Nov 30, 2017 - C++
-
Updated
Nov 4, 2018 - C++
-
Updated
Jun 26, 2020 - C#
-
Updated
Nov 22, 2019 - Python
-
Updated
Nov 11, 2018 - C#
-
Updated
May 1, 2020 - JavaScript
Wiki pages that needs to be written:
How to make a game with Bubba-3D
- Project setup Linux
- Project setup Windows
- Render your first mesh
- Make your gameobject move
- Control your gameobject
- Collision detection and response
- Handling input
- Add configuration for new controller
- 2D UI tutorial
How to extend Bubba-3D
- How to write tests
- As a
Improve this page
Add a description, image, and links to the gameengine topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the gameengine topic, visit your repo's landing page and select "manage topics."
A game's code is supposed to have its own error type (that can wrap over
ggez::GameError) but you are forced tounwrap/expectall your errors inEventHandler'sdrawandupdatemethods (because you can't turn them intoGameError), right? Is this documented somewhere?Related to ggez/ggez#421