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jspaint
1j01
1j01 commented Jan 5, 2020

The curve tool is showing the correct color when the right mouse button is down but switching back to the foreground color once you release.

  • You can still make curves in both colors, since when finalizing it uses the correct color. It's just the preview can be confusing.
  • This was broken in "Make Curve tool passive until finalized" (90493cf687b17df73a2cc37b6db878aa1d204f7a)
  • Previously it r
bug
lolbinarycat
lolbinarycat commented Mar 23, 2020

I don't know if this is the right place to put this, but I can't think of a better one.
The wiki page on RAM often uses an ellipsis instead of having a description, seemingly with varying meaning.
For example, the 03FFC range. What does it do? I can't seem to find info on it anywhere, and the only thing about it on the page is this:
`| 03FFC | ...

JNechaevsky
JNechaevsky commented Nov 8, 2018

The idea is to review and make I_Error messages for errors more informative. For example, if we have a Bad V_DrawPatch, we can indicate which exactly patch is making a problem. In R_MapPlane we can "slightly deobfuscate" message: R_MapPlane: 1, 2 at 3, to R_MapPlane: x1: 1, x2: 2 at y: 3, an so on.

Quote from Fabian:

On the one hand, Choco has an interest in keping the error messag

Wuzzy2
Wuzzy2 commented Nov 4, 2019

In some missions, you can only start with 1 non-grenade weapon, or you don't start with any grenades in the loadout menu.

So the grenades slot is useless if there are no grenades to choose from. The 2nd weapon slot is useless if there is only 1 non-grenade weapon to choose from. It's a bit annoying to open the grenades menu only to see there are no grenades.

I suggest the following tweaks to

8bitworkshop
ewenmcneill
ewenmcneill commented Feb 28, 2020

In the Verilog "Test Pattern" example, the rgb assignment assign rgb = {b,g,r}; seems somewhat counter intuitive.
https://github.com/sehugg/8bitworkshop/blob/03af8c27144380d528f524828e73c966d12ecd35/presets/verilog-vga/test_hvsync.v#L30

The variable naming implies (at least to me) a "r, g, b" ordering (ie, "r" is most significant bit), but the actual implementation appears to be a "b, g, r"

RetroESP32
kindfulkirby
kindfulkirby commented Mar 11, 2020

Is your feature request related to a problem? Please describe.
Some emulators (NES, PCE, Lynx) have a menu that opens when pressing the Volume button (🔈 symbol, to the right of the Menu button), which is great!
Other emulators (GB, GBC) just turn the sound on and off, which is also acceptable, and you can change the volume by holding the Volume button and pressing up or down.
But th

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