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Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.

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MixedRealityToolkit-Unity
FejZa
FejZa commented Mar 4, 2020

Describe the issue

As discussed in #7474 I'd like to add another topic here, that may be worth looking at to improve documentation. I ran into this recently.

IMixedRealityService defines Enable() and Disable(). For me and other devs with Unity background this does suggest, that a disabled service will not receive Update() etc. event calls when disabled. In fact, executing `Disable

TheBricktop
TheBricktop commented Dec 6, 2018

Describe the bug
The Unity usage example assumes that user has Rantionary.rpkg file in assets/resources folder but there is no step by step information on how to import those and from what source.
The Rant3.zip from github doesn't contain said file.

To Reproduce
Steps to reproduce the behavior:

  1. Follow the Running in Unity tutorial
  2. Run the example in Unity
  3. See the erro
96andrei
96andrei commented Apr 11, 2020
public SomeType MyMethod()
{
    throw NotImplementedException()
}

This method ends in dead code which may cause System.InvalidProgramException: Common Language Runtime detected an invalid program.

This was discussed on the discord server and the (github) issue serves as a tracking item for updating the docs with possible workarounds (finalizer, transpiler).

shana
shana commented Jun 11, 2018

This is a starting list of the user guides that we should probably have at a minimum. Some of them have already started to be fleshed out, others need starting. This isn't exhaustive, if you see something missing, feel free to add it to the list.

The user guides are currently in the https://github.com/github-for-unity/Unity/tree/master/docs/using folder. If you want to work on a doc, just add a

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