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Pinned
3,545 contributions in the last year
Activity overview
Contributed to
godotengine/godot,
godotengine/godot-docs,
Calinou/godot-asset-library-laravel
and 5 other
repositories
Contribution activity
May 2020
- Calinou/gpumanagerd Rust
Created a pull request in godotengine/godot-docs that received 4 comments
Add a dedicated page for 3D rendering limitations
The "3D performance and limitations" page was renamed to reflect this change. It will specifically focus on 3D performance in the future. This closes
+133
−4
•
4
comments
- Add a project setting to control texture LOD bias
- Turn the anisotropic filtering setting into an enum
- Tweak the 3D light size property to only allow reasonable values
- Request the dedicated GPU when starting Godot from the `.desktop` file
- Allow `.res` and `.tres` extensions in the scene CLI positional argument
- Document the expected normal map coordinate system where relevant
- Remove some C++11 polyfill defines that are no longer needed
- Add an example on iterating an array backwards
- Tweak Tween cheatsheet link formatting to avoid rST conversion bug
- Split IDE instructions into several pages, improve writing style
- Document how to work with the editor icons' automatic theme conversion
- Remove uninformative editor development Introduction page
- Mention Object bracket property access and dynamic property indexing
- Add an hyphen to all instances of "thread-safe"
- Document how to opt-out of replacing files when loading a PCK file
- Mention the normal map coordinate system expected by Godot
- Use `network_peer` as a property instead of using the setter method
- Remove obsolete information related to the asset library
- Make more snippets in GDScript basics page follow the styleguide
- Added documentation for drag-and-drop support for exported arrays
- Expand NodePath hints, added Resource hints to GDScript exports
- Replace `Meta` keyboard shortcut with explicit key
Created an issue in godotengine/godot-proposals that received 4 comments
Tweak editor node icons to be distinguishable without relying on color (colorblind-friendly)
Describe the project you are working on:
The Godot editor
4
comments
5
contributions
in private repositories
May 4 – May 7