Mobile
Mobile app development is the act or process by which a mobile app is developed for mobile devices, such as personal digital assistants, enterprise digital assistants or mobile phones. These applications can be pre-installed on phones during manufacturing platforms, or delivered as web applications using server-side or client-side processing (e.g., JavaScript) to provide an "application-like" experience within a Web browser.
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May 1, 2020 - TypeScript
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Hi! I'm creating this issue to list Aurelia features that are not documented yet.
I can make the PR's to update the docs, but I want to be sure that I'm right before doing anything. So please, tell me if these changes are welcome.
Let's keep this list up to date!
Documentation Improvement List
Build Systems
- CLI
- CLI now supports SystemJS and Webpack. Update the
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Those libs are very confusing to be honest, it is hard to understand why we need to use them, and sometimes how, tutorials aren't covering them 100% and it takes considerable amount of time and effort to figure it out from sources
paddle-mobile将开发一个新的版本,为了:
- 支持Paddle Fluid
- 更小的体积
- 更快的速度
- 更广泛地支持各种arm设备和终端平台
因此,paddle-mobile将会进行一次完全的重构,从框架设计到代码开发。在新版本开发完成后,将会删除原有mobile-deep-learning的代码。新版本开发期间,代码将放置在paddle-mobile repo的一个子目录下。对于子目录的命名,目前有3个候选,希望大家投票:
👍 zygote👎 paddle❤️ fluid
有更好的建议,请回复issue。相关issue:#121
另外,待新版本代码开发完成,移除老版本mobile-deep-learning代码后,新版本代码将移出子目录,直接放置在paddle-mobile repo下面。
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Apr 22, 2020 - Vue
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It can be useful to add a toString() and toStringShort() methods for device_info plugin. Instead of getting the fields one by one, we can use these methods for quick information about the device.