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sa-mp

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Southclaws
Southclaws commented Aug 3, 2018

Resources were originally designed with other files in mind but the documentation and some of the field names/behaviour is still very much plugin oriented.

  • Figure out if there are any constraints that make this feature more difficult to use
  • Write non-plugin oriented documentation
v2
ikkentim
ikkentim commented Jan 28, 2020

Currently, entity parameters in ECS can be transformed into a component of the entity by the event system, for example:

[Event]
public void OnPlayerSpawn(Player player)
{
    // ...
}

the event is currently not invoked if the component (Player) could not be found for the argument. It would be nice to select multiple components of the same entity, most likely using a tuple:

Southclaws
Southclaws commented Oct 20, 2017

I was looking for a hashmap implementation and realised YSI probably has one, I can't really figure out the API though.

Basically, I just want to update my logging library so logging handlers can implicitly be turned on/off without needing to be specifically registered on init (how i used to do it).

Even better, I can use the __file directive from zeex' compiler as a hashmap key so I can e

Southclaws
Southclaws commented Apr 2, 2017

Password lower limit should be 10 characters, upper limit should be increased to 48.

Warning should be shown to the player on registration and login that due to the nature of SA:MP's implementation, dialog entry (and thus password) is not sent over the wire as an encrypted message like most modern webapps and should be treated as insecure. Players should never use a password they use on another

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