games
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May 18, 2020
Subject of the issue
When building documents with the -DSFML_BUILD_DOC=TRUE flags, the index.html file will have a link to annotated.php
<div class="textblock"><h1><a class="anchor" id="welcome"></a>
Welcome</h1>
<p>Welcome to the official SFML documentation. Here you will find a detailed view of all the SFML <a href="./annotated.php">classes</a> and functions. <br />The spacing between the lines in the credits screen does not match the official D2 client. The spacing needs to be adjusted to accurately match what the original client does.
FreeBSD port
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May 7, 2020 - C++
Could the generated docs be moved to a separate repo? The CI could then commit to that separate repo to keep them updated...
I'm helping develop a top-down game for desktop, so I need to use crafty as a module in VSCode. How can I do that? I don't see anything in the docs about this.
When I run the Borderless gaming app, it loads the game into full screen, but the resolution is far too large and it only shows about 25% of the screen.

 in your own idiom, not only English.
Similar to #682, for sourceforge we can have download badges
e.g. https://sourceforge.net/projects/hota/
[](https://sourceforge.net/projects/hota/files/latest/download)
[](https://sourceforge.net/projects/hota/files/latest/download)
[.
Workaround
When I press "scroll up", I can see the full text. But still, that's confusing!
St
Repro:
Press RMB to scroll thread timeline.
Thin black rectangles from the previous hover is left after scrolling.
Code is here: ThreadView.xaml.cs
We need to disable hover if we are scrolling the timeline.
Is your feature request related to a problem? Please describe.
The dialog to enter a Steam Web API key links to Steam's API page, which asks for a domain name, but I don't know what to enter
Describe the solution you'd like
Could the dialog have a copy + paste domain name please?
I tried this: http://api.steampowered.com/ - via the constant [here](https://github.com/Depressuriz
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
Guessing this is a bug?


; // add a dummy item of given size. unlike In
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May 18, 2020 - Ring
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May 25, 2018 - JavaScript
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This project is a fork of excellent FHeroes2 from SourceForge (a beta-level recreation engine of original Heroes 2) but it improves UI, visuals, it offers quick combat by default with option to replay, few steps like "loading" are more optimized.
https://github.com/ciplogic/fheroes2enh