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games

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FalcoGer
FalcoGer commented Apr 21, 2020

Subject of the issue

When building documents with the -DSFML_BUILD_DOC=TRUE flags, the index.html file will have a link to annotated.php

<div class="textblock"><h1><a class="anchor" id="welcome"></a>
Welcome</h1>
<p>Welcome to the official SFML documentation. Here you will find a detailed view of all the SFML <a href="./annotated.php">classes</a> and functions. <br />
cxong
cxong commented Oct 17, 2019

Similar to #682, for sourceforge we can have download badges

e.g. https://sourceforge.net/projects/hota/

[![Download hota](https://img.shields.io/sourceforge/dm/hota.svg)](https://sourceforge.net/projects/hota/files/latest/download)
[![Download hota](https://img.shields.io/sourceforge/dw/hota.svg)](https://sourceforge.net/projects/hota/files/latest/download)
[![Download hota](https://
Wuzzy2
Wuzzy2 commented Nov 26, 2019

SuperTux version: 0.6.1 beta 1
System information: GNU/Linux

Expected behavior

All help block texts are fully visible on the screen.

Actual behavior

In the first Forest level, the help block text is not completely visible on my screen (1920×1080 fullscreen).

Workaround

When I press "scroll up", I can see the full text. But still, that's confusing!

St
zx64
zx64 commented Dec 1, 2018

From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it

When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.

I'm not sure what to do about `GetDefaultConfi

curtisprevo
curtisprevo commented Jul 27, 2017

Expected Behavior

When deleting a game, it's called "deleting" a game. When undeleting a game, it makes sense to call it "undeleting" or "restoring".

Alternatively, "ignore" and "unignore" across the board would also make sense; or hide/unhide.

Also, it should be in a more intuitive location, like directly under the "Tools" menu, above or below "Edit Database" (because that is what it's

pixtur
pixtur commented Apr 13, 2019

My biggest hurdle of using imgui is the lack of built in documentation. I know that the end of line comments in imgui.h are all over the place and probably not always useful without a context, but it would be extremely helpful to convert a line like this...

IMGUI_API void          Dummy(const ImVec2& size);                                      // add a dummy item of given size. unlike In

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