neat
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Apr 23, 2020 - Python
Any tutorial?
Hi,
sorry for opening an issue for this, but i dont know how else to contact you.
Is there any documentation on how to actually implement SharpNeat? There is a collection of examples somewhere in the internet using sharpneat, which i can not find again, and there is that 8 year old tutorial from someone using it for TicTacToe, but which is incompatible to the current Nuget release. Outside of th
Is your feature request related to a problem? Please describe.
Minimized code will have implicit assumptions baked into it. Ideally no assumptions would ever be made but this would create repeated work. So it's desirable to trust that arguments will conform to certain standards e.g. an array is sorted or a property is set
Describe the solution you'd like
As a way to make assumptions b
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May 9, 2020 - C#
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Apr 12, 2019 - Python
So I took the example (adaptive) And tried my hand at setting it up for NES games. (I set it up for mario first)
But I get this error. I have a feeling it's related to those inputs and outputs at the top of the python file.
The input coordinates and the output coordinates. I didn't really understand them so I don't know how to set it up for NES (if that's even the issue at all)
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Jun 21, 2018 - C++
http://neat.readthedocs.io/en/latest/properties.html#transport specifies that transport is of type Array.
The Tutorial at http://neat.readthedocs.io/en/latest/tutorial.html#a-minimal-client uses an array of transports. But that array doesn't work for at least two reasons:
- An assert ensuring that
transportnode has an object namedvaluefires off. This allows it to go on, while still ha
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Adding a forwarded class argument allowing to set the CV paper type looks wise; additionally, the margins should be re-scaled to match the chosen paper type.