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neat

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Jenscaasen
Jenscaasen commented Aug 8, 2018

Hi,
sorry for opening an issue for this, but i dont know how else to contact you.
Is there any documentation on how to actually implement SharpNeat? There is a collection of examples somewhere in the internet using sharpneat, which i can not find again, and there is that 8 year old tutorial from someone using it for TicTacToe, but which is incompatible to the current Nuget release. Outside of th

christianechevarria
christianechevarria commented Nov 7, 2019

Is your feature request related to a problem? Please describe.
Minimized code will have implicit assumptions baked into it. Ideally no assumptions would ever be made but this would create repeated work. So it's desirable to trust that arguments will conform to certain standards e.g. an array is sorted or a property is set

Describe the solution you'd like
As a way to make assumptions b

SilverDash
SilverDash commented Mar 13, 2020

So I took the example (adaptive) And tried my hand at setting it up for NES games. (I set it up for mario first)

But I get this error. I have a feeling it's related to those inputs and outputs at the top of the python file.

The input coordinates and the output coordinates. I didn't really understand them so I don't know how to set it up for NES (if that's even the issue at all)

This project provides GOLang implementation of Neuro-Evolution of Augmented Topologies (NEAT) with Novelty Search optimization aimed to solve deceptive tasks with strong local optima

  • Updated Jul 30, 2019
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