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web-audio

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ttencate
ttencate commented Jul 9, 2019

The documentation for duration() says:

Passing an ID will return the duration of the sprite being played on this instance; otherwise, the full source duration is returned.

But to get an ID, we need to call play() first. This means, if we have a sound sprite, we can't get the duration of individual sounds in the sprite without actually starting playback.

As a workaround, I found you

Pomax
Pomax commented Apr 7, 2020

Looking at https://wavesurfer-js.org/plugins and https://wavesurfer-js.org/example/spectrogram/index.html it is entirely unclear how this plugin is supposed to get loaded.

The second link has an example that is literally impossible, because you can't reference a variable before it's been declared (the wavesurfer var does not exist yet, so the wavesurfer: wavesurfer instruction is an error),

SimplyLab
SimplyLab commented May 2, 2020

In any examples, putting "start_song" parameter have no effet.
It will always set first song to index 0.

Setting "start_song":3 in the Amplitude.init object lead to have in the debug object : start_song: ""

Reproduce:

  • Take the "Blue Playlist" example
  • In the Amplitude init, add "start_song":3
  • Load the page
  • Push the big Play/Pause button. It will play song index 0
bug
fallais
fallais commented Apr 15, 2020

Hello, thanks a lot for your great work !
Is the documentation up to date regarding the delay please ?
I had to modify the code because the log tell me that delay time must be between 1 and 10. But the documentation says the contrary.

var delay = new tuna.Delay({
    feedback: 0.45,    //0 to 1+
    delayTime: 150,    //1 to 10000 milliseconds
    wetLevel: 0.25,    //0 to 1+
    d

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