game-server
Here are 478 public repositories matching this topic...
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May 16, 2020 - Go
Before you submit an issue we recommend you drop into the Gitter community and ask any questions you have or mention any problems you've had getting started with the server.
Please provide as much information as you can with this issue report. If you believe it may be an issue with one of the client libraries please report it on their [own trackers](https:
We should move this from stretch to buster.
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May 13, 2020 - TypeScript
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May 18, 2020 - C++
User Story
If a large download fails using curl it does not cause a fatal error instead it simply carries on.
Basic info
- Command: Install
Further Information
It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.
To Reproduce
Use a game server that is non-steam and cause the download to fail
Expected behaviour
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May 17, 2020 - Go
Is your feature request related to a problem? Please describe.
When using a proxy in front of the Daemon, the port defined in the Node setting for daemon has to be exposed on the Daemon´s server as the Panel will try to reach the Daemon on the defined port. When set to the proxied port (eg: 443) then the proxy will able to forward the frontend to the backend but as soon as you auto-deploy the
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Feb 10, 2020 - Go
On the GameObject and its immediate sub-classes.
either:
- modify the constructor such that the third argument is netscheme. If this design is chosen, then make it clear that CLASSes in the netscheme must support the copy() method
or:
2. sub-classes must implement a setNetscheme() method which should always be called immediately after the constructor.
in both cases, make it clear that
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Apr 22, 2020 - Java
I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.
-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
if player:getVocation():getId() == 0 then
calchp = 5 * (player:getLevel() + 29)
calcmana = 5 * (player:getLevel() + 10)
calccap = 10 * (player:getLevel() + 39)
elseif playe
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May 19, 2020 - JavaScript
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Jul 4, 2019 - Go
E2E tests are flaky
E2E tests are flaky, especially NATS ones. Both locally and on travis
As part of the 1.3 refactor, templates are moving to our template repo. These templates provide a "readme.md" file which can contain any extra information about a template, such as dependencies or requirements.
The panel should read these templates readmes (they will still be installed on the server itself, they will not be using our repo as the source) and display it to the user during the ins
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May 19, 2020 - C++
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Apr 15, 2020 - Shell
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Feb 18, 2019 - Go
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Apr 29, 2020 - C++
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Apr 25, 2020
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Mar 23, 2020 - Python
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Apr 2, 2019 - C++
С учётом возможности подключения нескольких серверов.
То есть должна быть возможность указывать этот канал командой бота и хранить идентификатор в базе.
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pyscript文件夹下建立一个头文件, 命名为
py_docs.h:
然后将所有api的英文描述写入,PyDoc_STRVAR。
未来如果有其他文档