Godot
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
Here are 1,224 public repositories matching this topic...
Great tutorial! It clears up a lot of my questions about various effects.
Minor complaint: Focal length is size of the lens. Focal distance is the distance between the camera and the focal point.
-
Updated
Jun 23, 2020
Symmetry Guides
A neat idea would be to make a "special" kind of guide that acts like a symmetry guide. Whatever you draw relatively to the guide, not the center of the canvas as it already is with the brush options will be mirrored. Being able to move the symmetry guide around enables you to make mirrored pixels anywhere you want them. You could choose an already placed guide to act as a symmetry guide. Only
To integrate Python even further into the Godot's code editor, there is multiple callbacks to implements (see in pythonscript/_godot_editor.pxi)
1 - Code formatting with Black
-
Updated
Jun 12, 2020 - GDScript
-
Updated
Dec 23, 2019 - GDScript
-
Updated
Jun 29, 2020 - C#
-
Updated
Jun 28, 2020 - C++
Version: 6.7.0+
Ability to simulate methods and yield for events during tests are quite handy. This of course leads to increased time for all tests to pass.
Recently I've figured a nice engine feature that allows to control how fast iterations are run from command line, see godotengine/godot#7269.
I've experimented with these settings:
`godot --fixed-fps 11 --disable-render-loop -d -
-
Updated
Jun 29, 2020 - GDScript
-
Updated
May 15, 2020 - GDScript
-
Updated
May 24, 2020 - GDScript
We should add clang-format to the codebase so that any added C++ code will have consistent styling. We should probably use the exact same clang-format as Godot's source code for consistency.
Update the readme
The readme still shows info from the start of the project, it should showcase the game and explains what its current features are.
- Pitch the general project and its goal
- Add project banner
- Show game screenshots
- List features
- Link to the 2D course and related tutorials
Animate menus
Right now menus just go 'pop' and appear, and then pop and disappear.
Some quick sliding/appearing animations and VFX would go a long way.
Wiki Documentation
-
Updated
Mar 26, 2020 - C#
Description
Could you please update the README to be in consistence with http://docs.godotengine.org/en/3.0/tutorials/plugins/gdnative/gdnative-c-example.html ?
Asking because I can simply not figure how to use this?
Details
| Go version | 1.10.3 |
| Godot version | v3.0.6.stable |
| Godot-Go version/commit hash | [1746202a2001f65ff7eb635b8cd7fc2a6ea64 |
-
Updated
May 18, 2020 - GDScript
Now to test changes I need to mod empty-game template or the-question and after test revert it.
Now to learn Rakugo you must read docs, or read scripts in the-question, but it can be not enough.
So to do it test faster and esier and learn easier we need tutorial/test.
It will work simliar to tutorial included in Ren'Py SDK.
-
Updated
Dec 2, 2019 - Java
-
Updated
May 13, 2020 - GDScript
API documentation
I have a bit of trouble finding the methods available to use the add-on like init_song() or play(song). It would be nice to have the list of all methods available and in what scopes ($MixingDeskMusic ? $Song ?...)
Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia
Godot version:
3.2
OS/device including version:
windows 10
Issue description:
if the translation is empty ("") in a certain language, the server returns the key (po files), a single quote " (csv), or the english translation if left empty without quotes. It does not seem consistent. From a developers viewpoint it should just return whatever is there (automation always being a s