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pygame

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illume
illume commented Jul 12, 2019

pygame 2 has a lot of new things.

But we need to tell people about all the new goodies.

We need:

  • small paragraphs of text explaining exciting features.
  • tweet sized texts explaining new stuff
  • benchmarks
  • mini examples of how to use the new stuff

How to find what's new anyway?

  • have a look at closed pull requests
  • have a look at the SDL2 what's new annoucements
  • ask people
ntoll
ntoll commented Oct 8, 2019

After an email discussion with @tmontes , I guess we need a constitution for Mu so folks can see what rules (both technical and community) we follow, what we expect from contributors and so we can hold ourselves to account.

I'm very much for making things open and clear.

At the very least it should include:

  • Rules of the road we (as admins) follow,
  • Our expectations of contributors,
numberoverzero
numberoverzero commented Nov 4, 2017

This may be a lack of grokking Chipmunk, but I noticed that calling Space.add_collision_handler with *(a, b) and *(b, a) gave different handlers, but only one's separate handler was ever called.

Is the ordering significant? I tried swapping the order that I added collision handlers, but it always picked the same one (ie. not just the last one defined).

This isn't a complete sample

charlesej
charlesej commented Jan 14, 2019

Better detection and error messages for invalid values during Actor initialization would be useful to aid users in debugging.

Expected result:
Better and consistent error messages to aid in debugging and catch obvious invalid values.

Actual result:
The error messages are confusing (for beginner programmers) and inconsistent. And in one case the error is not detected at all.

Here are s

Xenega
Xenega commented Mar 16, 2020

We have several screen with TextEntry and shortcut for button. We cannot have the focus on the TextEntry when we open the dialog and continue to use letter as shortcut. They will conflict.

So we need to take a decision and stay coherent (which is not the case).

1/ Add another touch (modifier) for shortcut i.e. Ctrl or Shift

2/ Don't let TextEntry have the focus at opening. We can add a gl

bug

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