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The source code for a tutorial on rendering water using WebGL + Rust + WebAssembly
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A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind
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Parse collada .dae 3d animation files into a WebGL friendly JSON format
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Contribution activity
July 2020
Created a pull request in gfx-rs/metal-rs that received 7 comments
Created an issue in gfx-rs/metal-rs that received 2 comments
MTLCaptureDescriptor
Methods on the MTLCaptureManager such as startCaptureWithDevice are deprecated in Metal in favor of using an MTLCaptureDescriptor, which does not c…
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99
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in private repositories
Jul 1 – Jul 12