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polygon

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ROCKMOHAN
ROCKMOHAN commented Feb 4, 2019

Need Optional parameter for Keypoint class as we have one for BoundingBox

In case, we want to track the Keypoint transformations and pickout the labels which we want to use, It would be useful if we add label parameter.

As of now, we can do something like the below code in BB's :
`ia.BoundingBox(
x

leaflet-geoman
jasonwinget
jasonwinget commented Dec 9, 2019

Please add additional examples of how to deal with the data generated by events. Expand on an example of how to use data of creating a line, etc. I normally understand the 'e' but I am missing the relevant data generated in the event, where is it? How does someone take this utility to the next level? How do you find your data for storing in a database (not how to store it, but where is the data

2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon buffer, polygon union, polygon substraction, polygon boolean operations, and more. It is a polygon fest.

  • Updated Jan 26, 2018
  • C#

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