-
Updated
Apr 30, 2020
unity3d-plugin
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
Here are 389 public repositories matching this topic...
-
Updated
Apr 22, 2020 - C#
-
Updated
Mar 26, 2020 - C#
Althougt code can be commented in the scripts, could be great to generate automatic documentation for the scripts and host it in the gh-pages branch of this repository.
In this way we can have a presentation web for the library and also the related documentation on how the API works.
I have checked DocFX and it seems it's possible to implement the pipeline for hosting the documentation as st
There is a new API set, added on Unity 5.6.x, still it is beta stage though, under the UnityEditor.IMGUI.
UnityEditor.IMGUI.Controls seems to be one can replace current column-header setting.
The problem of the current column-header setting is that it works fine but
-
Updated
Apr 13, 2020
To create Variables at runtime I did this. It should be mentioned in the docs.
public class SettingsConsoleVariables : MonoBehaviour
{
public Settings settings;
public static CVar factor;
private void Start() // Note: setup on Start not Awake
{
LunarConsole console = GetComponent<LunarConsole>();
factor = new CVar("fact
-
Updated
Apr 23, 2020 - C#
-
Updated
Oct 27, 2018 - C#
-
Updated
Apr 1, 2020 - C#
-
Updated
May 1, 2020 - C#
-
Updated
Jul 25, 2019 - C#
-
Updated
May 4, 2020 - C#
-
Updated
Jul 22, 2019 - C#
-
Updated
Jan 22, 2020 - Objective-C
-
Updated
Feb 23, 2020 - C#
-
Updated
Apr 6, 2019 - C#
Hello
the included 'documentation' files (pdf, rtf, doc, html) are not really a documentation, just an introduction that link to documents on the web. That would have been fine but sadly all the web links return 404.
e.g. http://docs.bayat.io/scripting-api/savegame/save etc
-
Updated
May 25, 2020 - C#
The documentation mentions a variety of different camera profiles / resolutions to choose from.
However, i only get two supported resolutions at runtime: 2272x1278 and 896x504, with 30 or 15 FPS each.
I also noticed that the video stream is not opened using the center camera, but one of the tracking cameras on the side.
This suspect this to be related, but i don't know whether i only get those
Vague Readme file...
Is your feature request related to a problem? Please describe.
Currently MapRenderer.Raycast api will raycast to everything on the map. It would be helpful to add a method that has reference modes similar to MapPin.AltitudeReference. For example being able to sketch only on the terrain while ignoring buildings. Or when dragging 3D models onto the map, ability to cast only onto the terrain...
-
Updated
May 18, 2020 - C#
-
Updated
May 10, 2020 - C#
-
Updated
May 10, 2020 - C#
-
Updated
Jan 20, 2020 - C#
-
Updated
Jul 22, 2019 - C#
Hey, just bought the tool.
Pretty easy and awesome, but I think it needs a bit more tutorials. For example, a page with all hotkeys or some videos with workflow & tips would be helpful.
Thanks!
Hey, just bought the tool.
Pretty easy and awesome, but I think it needs a bit more tutorials. For example, a page with all hotkeys or some videos with workflow & tips would be helpful.
Thanks!
Video tutorial
Created by Unity Technologies
- Organization
- Unity-Technologies
- Website
- unity3d.com
The title is pretty much self-explanatory. This feels like an amazing solution for UI authoring but Non-Chinese speaking folks like myself are struggling to understand how it works. Please translate it, it's been a long time since this is out.