GPUOpen Libraries & SDKs
Grow your team on GitHub
GitHub is home to over 50 million developers working together. Join them to grow your own development teams, manage permissions, and collaborate on projects.
Sign up
Pinned repositories
Repositories
-
-
D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
-
Anvil
Anvil is a cross-platform framework for Vulkan
-
TAN
AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing
-
GameEngineIntegrations
Information about example integrations of GPUOpen technology into game engines
-
display-library
AMD Display Library SDK
-
cpu-core-counts
CPU core and thread count detection for various operating systems
-
AMF
The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing
-
FreesyncPremiumProSample
A simple demo to show Freesync Premium Pro integration into DX12 and Vulkan API.
-
AGS_SDK
AMD GPU Services (AGS) library and samples
-
Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
-
glTFSample
A simple demo to show off the capabilities of the Cauldron framework
-
RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
-
Cauldron-Media
A selection of media files needed by the Cauldron SDK samples
-
HelloD3D12
Introductory DirectX 12 sample
-
nBodyD3D12
Forked from microsoft/DirectX-Graphics-SamplesThis repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
-
DepthBoundsTest11
AMD depth bounds test DirectX 11 driver extension sample
-
RapidFire_SDK
RapidFire SDK - interface for cloud gaming and virtualization (VDI)
-
UnityIntegrations
Examples that demonstrate game integration with some of the libraries and SDKs available on GPUOpen.
-
HelloVulkan
Introductory Vulkan sample
-
VkMBCNT
Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront
-
VkD3DDeviceMapping
Simple example to show how to map devices between Vulkan and Direct3D
-
LiquidVR
The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development