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Makma is a deferred Vulkan renderer written in C++.
C++ GLSL Other
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README.md

Makma

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Makma is a Vulkan benchmark. It features a four-pass deferred renderer, cascaded shadow mapping, metal/roughness material setup, volumetric lighting, bloom, directional, point and spotlights, in-depth performance graphs (per pass) and a large options menu to customize the benchmark.

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