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A fast, well-tested and widely used WebSocket implementation for Go.
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README.md Changed the link of API references to pkg.go.dev (#577) Mar 19, 2020
client.go Add "in bytes" to sizes in documentation Oct 30, 2018
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example_test.go Fix a couple of small typo's (#567) Mar 19, 2020
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join_test.go Add JoinMessages Feb 5, 2019
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mask_test.go miscellaneous cleanup Aug 24, 2018
prepared.go Use empty struct to protect writing (#566) Mar 19, 2020
prepared_test.go Add write buffer pooling Aug 22, 2018
proxy.go Fix typo Mar 6, 2019
server.go fix typos (#532) Aug 23, 2019
server_test.go miscellaneous cleanup Aug 24, 2018
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README.md

Gorilla WebSocket

GoDoc CircleCI

Gorilla WebSocket is a Go implementation of the WebSocket protocol.

Documentation

Status

The Gorilla WebSocket package provides a complete and tested implementation of the WebSocket protocol. The package API is stable.

Installation

go get github.com/gorilla/websocket

Protocol Compliance

The Gorilla WebSocket package passes the server tests in the Autobahn Test Suite using the application in the examples/autobahn subdirectory.

Gorilla WebSocket compared with other packages

github.com/gorilla golang.org/x/net
RFC 6455 Features
Passes Autobahn Test SuiteYesNo
Receive fragmented messageYesNo, see note 1
Send close messageYesNo
Send pings and receive pongsYesNo
Get the type of a received data messageYesYes, see note 2
Other Features
Compression ExtensionsExperimentalNo
Read message using io.ReaderYesNo, see note 3
Write message using io.WriteCloserYesNo, see note 3

Notes:

  1. Large messages are fragmented in Chrome's new WebSocket implementation.
  2. The application can get the type of a received data message by implementing a Codec marshal function.
  3. The go.net io.Reader and io.Writer operate across WebSocket frame boundaries. Read returns when the input buffer is full or a frame boundary is encountered. Each call to Write sends a single frame message. The Gorilla io.Reader and io.WriteCloser operate on a single WebSocket message.
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