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memory-hacking
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I've seen that @DHLF has started writing a usage guide about GC in the GH wiki at the address above.
I had left the wiki access open on purpose, I thanks him for taking the initiative, there are basically no "tutorial-like" resources on GC/scanmem, it sure wouldn't hurt.
I open this issue to contain questions, discussion or plans about the said wiki.
so if you have a class with a valid address, like this for example
https://i.imgur.com/yN4Ub3d.png
it should automatically add it self as the name of the class!!
https://i.imgur.com/TtXENPe.png
very good and useful idea, if you're debugging a game with fixed base address (or what its called when you restart a game and all the non-static pointers work everytime)
Bit Slicer's current application and user document icons don't scale very well with small sizes, and isn't up to date with the "post-Yosemite appearance."
The current application icon conveys slicing bits, which is analogous to messing around with a game or application, I guess. The idea could stay the same, but it doesn't have to.
Relevant must-reads:
[OS X Human Interface Guidelines - Icon an
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Precalculate some sort of tree or list. Anything should be better than iterating through all changes, even though it works fast enough below 20000 history operations.
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while creating setup.py, file hierarchy has need to be like this http://docs.python-guide.org/en/latest/writing/structure/ or not like ours :D .We must change structure this way.