sdl
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Currently, the glDrawRangeElements() WebGL 2 function is not implemented in Firefox (38) and causes "Not Implemented." assertion. It is also not yet implemented in Emscripten, but I have a patch that adds it.
Rela
pygame 2 has a lot of new things.
But we need to tell people about all the new goodies.
We need:
- small paragraphs of text explaining exciting features.
- tweet sized texts explaining new stuff
- benchmarks
- mini examples of how to use the new stuff
How to find what's new anyway?
- have a look at closed pull requests
- have a look at the SDL2 what's new annoucements
- ask people
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Jun 7, 2020 - C++
Refresh wiki page
For now the wiki page of OpenXRay is a mess!
I mean all necessary pages on all possible languages are trying to fit into main wiki page.
I haven't even found coding conventions from the first time!
That should be structured by the next design:
- Main page contains only links to language main wiki page.
- Language main page contains thematic sections like: Development, Modding, Using, Conti
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Updated
Jun 5, 2020 - C++
SuperTux version: 0.6.1 beta 1
System information: GNU/Linux
Expected behavior
All help block texts are fully visible on the screen.
Actual behavior
In the first Forest level, the help block text is not completely visible on my screen (1920×1080 fullscreen).
Workaround
When I press "scroll up", I can see the full text. But still, that's confusing!
St
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
Report a bug
type Table {
id: Int
length(unit: UNIT): String
}
enum UNIT {
METER
FEET
}
type Query {
tables: [Table]!
}@Resolver("Query.tables")
async def GetTables(parent, args, context, info):
print(args)
return [{"length": 10, "id": 0}, {"length": 20, "id": 1}]If I run the query
{
tables {
id
l
[What happens and when]
After couple of uses skilldex skills on characters you can not invoke left mouse menu on characters.
Steps to Reproduce
- Press Skilldex, choose Skill, press on character. May be you need to do it twice.
- Press left mouse on character. There is NO menu at all.
System
- Falltergeist: 6a24ee8058005636e90b088f20bad4940792543e
- Operating System: g
AppVeyor
Github Markdown lets you do language highlighting in your readmes and on the wiki. If the wiki is open to edit, I'll go add that support now, but seeing the readme with good highlighting would be good too, both D and sh.
Put the name of the language after the first set of triple backtics.
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May 17, 2019 - C#
The newtype probably needs to be fully transparent, because the epsilon is used and created in many ways that are not easy to capture in a few combinators. The hardest part would probably be to find home for the type, unless the module above is by chance visible from all use sites.
Is your feature request related to a problem? Please describe.
Standard mode has the usual keystrokes for notepad, but there are more that would probably be useful.
Describe the solution you'd like
As a first step, a quick review of the common keystrokes in notepad/wordpad/work, for example might throw up some obvious ones we could add
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Updated
Jun 7, 2020 - C
Currently mixer documentation refer to SDL_ttf website. This is inconvenient, copy function descriptions here instead. While at it, recheck completeness of \throw items.
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Updated
Jun 7, 2020 - C
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Mar 30, 2020 - PHP
The documentation for the latest version of this package is missing on Hackage. It's possible that Hackage wasn't able to build the package.
Is it possible for you to manually upload the package using cabal upload --doc, please? Note that this requires cabal-install >= 1.24
Thanks!
I often get lost wandering around the source code understanding how it works. It would be nice to describe what the source file was for just like in chocolate-doom's source files.
Looks like we never saw a tiny but nice feature of the original game. Ships did not idle on costal spots but 1-2 nodes away. Thats especially nice when they lign up around your harbor.
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It was happening in my own code, but it also 100% reproduces for me in the examples. Simply build the examples, run and hit the window close button.
Seems to be something relating to it still being inside renderFrame() during bgfx::shutdown().
<img width="1582" alt="Screenshot 2019-12-25 at 14 38 40" src="https://user-images.githubusercontent.com/621629/71447311-a7752680-2724-11ea-8a29-c2eae