-
Updated
Mar 27, 2020 - C#
procedural-generation
Here are 854 public repositories matching this topic...
-
Updated
Apr 17, 2020 - Python
-
Updated
May 25, 2020 - JavaScript
-
Updated
May 25, 2020 - C#
-
Updated
Dec 11, 2018 - HTML
-
Updated
May 16, 2019 - C++
-
Updated
May 22, 2020 - C++
-
Updated
Nov 15, 2018 - Common Lisp
-
Updated
Aug 13, 2018 - C#
-
Updated
Mar 23, 2019 - C#
Except when selecting a waypoint, the science arrow was never there on the navigation screen for the whole session, we had to tell the bearing and mark values in order to navigate.
In which conditions is this arrow supposed to appear?
-
Updated
Dec 1, 2019 - C++
Nodes for manage new collection and objetcs.
like: 2d objects , 3d objects, path collection, windows, door etc....
There's an official GDScript style guide since Godot 3.0. To get cleaner-looking code, we should reformat code to follow it the best we can.
Similar to #30, I can work on this if this is desired
There's a lot of duplicate code all over with arrays of colours. A simple colour function (that ideally had arguments that could limit it to specific tones) would simplify a lot of code.
-
Updated
Apr 15, 2020 - C++
-
Updated
Nov 6, 2019 - Python
-
Updated
May 27, 2020 - C++
-
Updated
Jul 30, 2016 - JavaScript
-
Updated
Oct 31, 2019 - ShaderLab
-
Updated
Jan 1, 2020 - C#
-
Updated
Aug 19, 2019 - JavaScript
-
Updated
Oct 5, 2019 - C#
-
Updated
Aug 15, 2019 - Haxe
-
Updated
Feb 10, 2017 - C#
Animate menus
Right now menus just go 'pop' and appear, and then pop and disappear.
Some quick sliding/appearing animations and VFX would go a long way.
-
Updated
Sep 22, 2019 - C#
-
Updated
Jul 31, 2018 - JavaScript
Improve this page
Add a description, image, and links to the procedural-generation topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the procedural-generation topic, visit your repo's landing page and select "manage topics."
Describe the bug
The Unity usage example assumes that user has Rantionary.rpkg file in assets/resources folder but there is no step by step information on how to import those and from what source.
The Rant3.zip from github doesn't contain said file.
To Reproduce
Steps to reproduce the behavior: