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904 contributions in the last year
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May 2020
Created a pull request in minetest/minetest_game that received 7 comments
Add lava environment sound
env_sounds_lava.1.ogg taken directly from this ZIP: https://forum.minetest.net/viewtopic.php?p=151166#p151166
attribution for the sound was found here
+80
−28
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7
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- [no squash] Builtin entity related fixes
- Value copy / allocation optimizations mostly in server, SAO and serialize code
- [NO SQUASH] content_cao: Don't expire visuals when unnecessary + nametag cleanups
- Fix two bugs in content_cao
- [NO SQUASH] Emerge fixes
- [NO SQUASH] Node texture appearance for particles+particlespawners
- Stop wasting memory on identical textures when texture filtering is disabled
- Cleanup of particle & particlespawner structures and code
- Implement grouped mode for find_nodes_in_area
- Fix liquids refusing to flow in X+ or Z+ in some cases
- [NO SQUASH] Three misc changes
- network: Replace a fatal_error with just error logging
- CSM: Bugfixes to camera:get_pos() and camera:get_fov()
- Server: Improve some log messages
- Make ContentDB downloads not block the UI
- Show Toast in UI thread and fix unpacking on Android 10
- CSM: Pass ChatMessage table instead of message to callback
- Devtest: Fix crash in player unittest
- Extended motion mechanics API for LuaEntitySAOs
- Devtest: Update biome registrations
- Improve default inventory+wield images of node drawtypes
- Fix inventory swapping not calling all callbacks
- Properly implement exposing the zoom key
- Add engine version string to ContentDB API request
- Modernize include guards and add missing ones
- Add PUT and DELETE request + add specific method value
- Restore visual_scale support for nodeboxes (and allfaces)
- Check for valid base64 before decoding
- Allow more than 255 biomes
- Add on_authplayer callback and a last_login parameter to on_joinplayer
- Replacement for Minimal Development Test (PR)
- Cleanup of particle & particlespawner structures and code
- Add ability to scale HUD text
- Cache liquid alternative IDs
- Items: on_wield and on_unwield callbacks implemented
- Add core.open_url() to main menu API
- Rework functionality of leveled nodes
- [no squash] Lua API: Add boolean method ItemStack:compare
- Error msg if trying to teleport attached player
- Some pull request reviews not shown.
Created an issue in minetest/minetest that received 16 comments
Proposal: change default ambient occlusion gamma to 1.4
Problem Minetest has had ambient occlusion for a long time, but in the default settings it barely takes any effect. The shading is very subtle maki…
16
comments