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Stride Game Engine (formerly Xenko)
C# C++ NASL Pascal C Assembly Other
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.github [Stride] Renaming: file contents Apr 14, 2020
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build [Build] Bump xunit console runner to use net472 May 23, 2020
deps [AssemblyProcessor] Reenable packing to avoid conflict with Visual St… May 13, 2020
docs [Build] Removed unused Stride.ExecServer May 19, 2020
samples Fix c# beginner's KeyboardInputDemo code & update code comment (#732) May 18, 2020
sources [Games] Fixed SDL window resize initiated by GraphicsDeviceManager af… May 25, 2020
tests [UI.Tests] Update InSceneUITest gold image (note: it's not exactly wh… May 23, 2020
.editorconfig [Build] Updated editorconfig to contain VS2019 default style (which w… Jul 22, 2019
.gitattributes [Stride] Renaming: file contents Apr 14, 2020
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BACKERS.md [Stride] Renaming: updated new twitter, Patreon, reddit, etc. Apr 19, 2020
LICENSE.md [License] Update license copyright year May 20, 2020
README.md [Docs] Extend prereq and building guidelines (#670) Apr 26, 2020
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README.md

Stride

Welcome to the Stride source code repository!

Stride is an open-source C# game engine for realistic rendering and VR. The engine is highly modular and aims at giving game makers more flexibility in their development. Stride comes with an editor that allows you to create and manage the content of your games or applications visually and intuitively.

Stride Editor

To learn more about Stride, visit stride3d.net.

License

Stride is covered by the MIT License unless stated otherwise (i.e. for some files that are copied from other projects).

You can find the list of third party projects here.

Contributors need to sign the following Contribution License Agreement.

Documentation

Find explanations and information about Stride:

Community

Ask for help or report issues:

Building from source

Prerequisites

  1. Latest Git with Large File Support selected in the setup on the components dialog.
  2. Visual Studio 2019 with the following workloads:
  • .NET desktop development with .NET Framework 4.7.2 targeting pack
  • Desktop development with C++ with
    • Windows 10 SDK (10.0.17763.0) or later version (should be enabled by default)
    • MSVC v142 - VS2019 C++ x64/x86 build tools (v14.23) or later version (should be enabled by default)
    • MSVC v142 - VS2019 C++ x64/x86 Spectre-mitigated libs (v14.23) or later version (should be enabled by default)
  • .NET Core cross-platform development
  • Optional (to target UWP): Universal Windows Platform development with
    • Windows 10 SDK (10.0.17763.0) or later version
    • MSVC v142 - VS2019 C++ ARM build tools (v14.23) or later version (should be enabled by default)
    • MSVC v142 - VS2019 C++ ARM Spectre-mitigated libs (v14.23) or later version (should be enabled by default)
  • Optional (to target iOS/Android): Mobile development with .NET and Android SDK setup (API level 27) individual component, then in Visual Studio go to Tools > Android > Android SDK Manager and install NDK (version 19+) from Tools tab.
  1. FBX SDK 2019.0 VS2015

Build Stride

  1. Open a command prompt, point it to a directory and clone Stride to it: git clone https://github.com/stride3d/stride.git
  2. Open <StrideDir>\build\Stride.sln with Visual Studio 2019 and build Stride.GameStudio (it should be the default startup project) or run it from VS's toolbar.
  • Optionally, open and build Stride.Android.sln, Stride.iOS.sln, etc.

If building failed:

  • If you skipped one of the Prerequisites thinking that you already have the latest version, update to the latest anyway just to be sure.
  • Visual Studio might have issues properly building if an outdated version of 2017 is present alongside 2019. If you want to keep VS 2017 make sure that it is up to date and that you are building Stride through VS 2019.
  • Some changes might require a system reboot, try that if you haven't yet.

Do note that test solutions might fail but it should not prevent you from building Stride.GameStudio.

Contribution Guidelines

Please check our Contributing Guidelines.

Build Status

Branch master
Windows D3D11
Windows D3D12
Windows Vulkan
Windows OpenGL
Windows OpenGL ES
UWP
iOS
Android
Linux Vulkan
Linux OpenGL
Tests Windows Simple
Tests Windows D3D11
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