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OpenGL

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OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.

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heinezen
heinezen commented May 4, 2020

The new converter (#1151) uses member objects to operate on data from the .dat files. While these provide the necessary functions for conversion, they are also significantly larger than the original dat file entries (20x - 400x the size). This results in a comparatively high memory usage, especially for DE2 which uses ~1.6 GB of memory for all dat file entries. Note that the converter does not

matiTechno
matiTechno commented Dec 19, 2019

Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities

In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be

tupaschoal
tupaschoal commented May 1, 2020

Create an overload of gfx_draw_string_left on \src\openrct2\drawing\Text.cpp with the same name, but that takes a const ScreenCoordsXY& object instead of an int32_t x and and an int32_t y and replace the calls to the {x ,y} pair by the one using ScreenCoordsXY.

Don't try to do all calls at once, unless it doesn't occur a lot, as this might lead to a huge PR. When we stop using the

bgfx
JonathanILevi
JonathanILevi commented Jul 2, 2019

The documentation does not have a key code for the numberpad dot. Is this intentional? It comes up as Unknown when it is pressed. The same is true for the numlock and capslock key although this kinda makes sense.

Shouldn't there be a NumpadDot key code?

renderdoc
vaspoul
vaspoul commented Jul 5, 2018

We use PIX labels to organize the events in a single frame (e.g. Z PrePass, GBuffer, Alpha, etc). These can get quite deep/nested.

It would be useful if we could see a 'path' for the event currently selected, e.g.

Camera 1\3D Stage\GBuffer\TreeBark Material

It would be extra nice if clicking on any of these would take you to the beginning of that section.
(think folders in Windows Explor

raylib
raysan5
raysan5 commented Apr 29, 2020

There are +115 code examples provided with raylib, some of them contributed by several authors.

There could be some assets used on the examples that lack a license file (sometimes because it was just not available or not provided by the author). It should be reviewed.

All assets used in raylib examples should include a license and it should be a permissive license (free to use/distribute).

gfx
FirasH
FirasH commented Jul 22, 2019

Your Setup:

  • Olive version: Olive (April 2019 | Alpha | 1e3cf533)
  • Source: website
  • Operating system: Windows 10 Pro 64-bit
  • CPU: Intel Core i5-4278U
  • RAM: 16GB
  • GPU: Intel Iris Graphics 5100

Describe the Bug
Deleting a single keyframe requires to disable and then enale again keyframes.

To Reproduce
Steps to reproduce the behavior:

  1. Start Olive and import a Video
nophead
nophead commented Apr 26, 2020

The new multi-tab editor doesn't make sense when you switch back to a previous tab because it doesn't draw the view that that tab generated. One has to hit F5 to make the view match the tab each time you switch tabs. That is tedious and can be time consuming if the preview takes significant time.

It would be much better if the view was saved in an off screen buffer and restored. If that is not

📸 A well documented, high-level Android interface that makes capturing pictures and videos easy, addressing all of the common issues and needs. Real-time filters, gestures, watermarks, frame processing, RAW, output of any size.

  • Updated May 23, 2020
  • Java
GnnrMrkr
GnnrMrkr commented Apr 30, 2020

I'm working with Open3D with data from different devices. One of them does not provide the point cloud as a file, so I am creating the file by myself with a little Python script.

However, I am confused by the supported formats:
The pts format contains lines of [x, y, z, i, r, g, b]. xyz and rgb are intuitive and explained, but what exactly is the i for? And in what format is it exp

rdb
rdb commented Mar 28, 2020

The following code fails:

from panda3d.core import *

dst = PNMImage(2, 2)
src = PNMImage(1, 1)
dst.add_sub_image(src, 1, 1, 0, 0, 1, 1)

However, using copy_sub_image works fine. This is because add_sub_image does not properly add the offset when sampling the source image.

Fixing this will require adding the offset calculation from the other *_sub_image methods to

Created by Silicon Graphics

Released January 1992

Website
www.opengl.org
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