#
ps2
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A basic 3D scene implemented with various engines, frameworks or APIs.
webgl
opengl
gba
metal
unity
blender
software-rendering
rendering
computer-graphics
dragon
graphics-programming
scenekit
nds
ps2
cycles
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Jul 19, 2019 - C
Display Controller (VGA, SSD1306), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal for the ESP32
keyboard
gui
graphics-engine
game-engine
esp32
ansi
synthesizer
mouse
terminal-emulators
audio-engine
ps2
graphics-library
vt100
sound-engine
vga
boards
widget-library
ansi-terminal
vga-interface
vt-terminal
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May 26, 2020 - C++
A modern PCSX2 Frontend.
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May 11, 2020 - C#
Collection of tools to remotely debug PS2 games
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Sep 1, 2017 - C
Game enhancer for PlayStation 2 similar to Action Replay, GameShark, and CodeBreaker.
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May 23, 2020 - C
A PlayStation 2 memory card manager
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Jun 10, 2018 - Python
PlayStation 2 Integration for GOG Galaxy 2.0
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May 10, 2020 - Python
Source Code of HPSx64 (A set of PS1 and PS2/PS1 emulators)
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Dec 30, 2018 - C++
PCSX2-rr - The Playstation 2 Emulator with TAS Tools
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May 24, 2020 - C++
Linux 2.2, 2.6, 3.x, 4.x and 5.x kernels for the PlayStation 2.
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Apr 9, 2020 - C
PS2 controller emulator designed for the PIC16F18876
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Sep 25, 2019 - Makefile
PlayStation One Portable Station binaries for POPStarter
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Feb 17, 2019
Lobby Server Emulator for The Sims Bustin Out (PS2)'s Online Weekend mode
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Apr 9, 2020 - C#
Tools for extracting and modifying files from Dance Dance Revolution CS games.
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May 17, 2020 - C
A set of modding tools for the Ratchet & Clank PS2 games.
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May 19, 2020 - C++
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PCSX2 version:
1.5-930f07d
Description of the issue:
Currently the source code for parsing 7-patch codes expects the patch code to be in the format:
7aaaaaaa 00t0vvvvwhere "aaaaaaa" is the address to modify, "vvvv" is the value to compare to, and "t" signals whether to do an and, or, or xor and whether it is 8-bit or 16-bit. You can see the list of patch codes [here](https://