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Add warning when trying to setPosition on dynamic physics object
area: physics
enhancement
good first PR
#2215
opened Jun 28, 2020 by
yaustar
Make the asset documentation more clear that file.* properties aren't always defined
docs
#2214
opened Jun 27, 2020 by
yaustar
Implement Vertex Array Object support
area: graphics
enhancement
performance
#2204
opened Jun 25, 2020 by
mvaligursky
Optimize bone skinning - hierarchy
area: graphics
enhancement
performance
#2203
opened Jun 25, 2020 by
mvaligursky
Optimize bone skinning system - matrices
area: graphics
enhancement
performance
#2202
opened Jun 25, 2020 by
mvaligursky
Integrate WebAssembly support build system
feature request
performance
#2201
opened Jun 25, 2020 by
mvaligursky
[BUG] Unable to reuse collision script even after removing rigidbody component
area: physics
bug
#2195
opened Jun 24, 2020 by
ketan-ata
Implement Multi-font Object to Increase Text Stylization Options
#2193
opened Jun 23, 2020 by
TingleyWJ
Using Material#colorMap causes infinite circular JSON.stringify errors
#2186
opened Jun 22, 2020 by
kungfooman
Consider using ImageBitmap API to load images
area: graphics
enhancement
performance
#2185
opened Jun 22, 2020 by
mvaligursky
Cloning a disabled entity, then enabling the clone renders without being added to scene graph
area: graphics
bug
#2183
opened Jun 20, 2020 by
yaustar
triggerenter is called if it is overlapping with rigidbody during the loading of the scene
area: physics
bug
#2182
opened Jun 20, 2020 by
yaustar
Particle System with scale in Transform not behaving correctly
area: graphics
bug
#2170
opened Jun 18, 2020 by
mvaligursky
can i just edit in your web editor? is there any way to dploy my own editor by your code?
#2169
opened Jun 18, 2020 by
WensonYang
SpriteComponent always loaded event when disabled and not preloaded?
#2168
opened Jun 17, 2020 by
MathieuBranchaud
scenes.loadSceneHierarchy causes camera crash when loading the same scene
bug
#2167
opened Jun 17, 2020 by
yaustar
Difference between input behaviour on elements between touch and mouse
area: ui
bug
#2165
opened Jun 16, 2020 by
yaustar
When an asset fails to load, only call console.error if there is no callback
feature request
#2159
opened Jun 12, 2020 by
yaustar
No way to pass optional features into a WebXR session
area: xr
enhancement
#2158
opened Jun 11, 2020 by
benunbnd
GLB models/assets do not render on some older Android Devices
area: graphics
bug
#2157
opened Jun 11, 2020 by
yaustar
Compound physics crash in Ammo when entity.setPosition is used every frame
area: physics
bug
#2152
opened Jun 10, 2020 by
yaustar
Particle system isPlaying() returns false only long after the lifetime of the particles
area: graphics
bug
#2146
opened Jun 7, 2020 by
yaustar
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Updated in the last three days: updated:>2020-06-25.