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commodore

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Esshahn
Esshahn commented May 1, 2019

The current sprite data uses 0,1,2,3 to represent the sprite colors transparent, single color, mc1 and mc2. This is a typical sprite in multicolor:

[2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0],
[2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0],
[2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0],
[2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0],
[2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
dobkeratops
dobkeratops commented Feb 1, 2018

currently (mac OSX) the right mouse button doesn't seem to do anything in the tile-map editor view,

perhaps this could be assigned to a temporary rectangular select command (e.g. RMB-drag to copy region?), or single click to 'pick tile' (like alt-click in photoshop for selecting colours from the workspace), or even placement of a designated tile (default 'zero'?.. but there could even be a sepe

bwack
bwack commented Aug 3, 2018

I'm making a handful of the boards and programming them with the TL866A.
Half of the boards programmed fine, but the rest did not.
After research it was the fusebits in minipro that got changed. Also I got them back to life by supplying a clock signal in on the button/XTAL and reprogramming them.

I thought the .hex file carried the fusebits, but no. These have to be set manually, and I found

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