minecraft-mod
Published by Mojang, Minecraft is a game that allows its players virtually unlimited creative and building authority in their 3D cube world.
Here are 1,516 public repositories matching this topic...
-
Updated
Feb 18, 2018 - Java
Is your feature request related to a problem? Please describe.
Send a redstone signal when the trade station completes a trade. This can help players dump useless villagers and leave useful ones.
Stop trading when the trade station receives a redstone signal. This can prevent excessive losses when the players just use a trade station to test whether a villager has a certain trade.
**Descr
The mod documents recipes pretty comprehensively, but JEI doesn't seem to touch on loot tables all that much, despite them being just as valid ways of obtaining blocks and items.
This would include block, entity, chest and fishing loot tables, as well as "other" loot tables such as cat gifts, villager gifts and (1.16) bartering. What a block drops would be handled similarly to a block's usage i
When one places a bunch of doors, //copy, //rotate 90, //paste, the doors aren't oriented relatively in the same position. This is annoying when building large symmetric builds.
-
Updated
Apr 7, 2020 - Java
I know. It sounds ridiculous. (Another little idea. Vis Relay Upgrades that can transfer vis through the pipes like the power upgrades.)
I can easily make a pull request to make it and the other programs use shell.getRunningProgram, I'm just wondering if it's worth it
Useful information to include:
- Minecraft version: whatever master branch builds
- CC: Tweaked version: commit 17b7727 on master branch
- Detailed reproduction steps: on any computer run the command
deletewith no args, note that the printed usage is
-
Updated
May 22, 2020 - Java
Normally when it rains the power dishes' efficiency tanks. This is because of increased moisture in the air attenuating the energy and causing it to dissipate as heat. This is all fine and well but when you're deep underground it still behaves like this despite being completely isolated from the harmful effects of the rain.
Add liquid physics as flammability and consistency. Also change liquid texture when player dives into liquid ( If you dive into oil, the screen is still blue as under water, should be opaque )
-
Updated
Apr 25, 2020 - Java
Readme clarification
Under "Setup Java" item 2e, I think it would be helpful to clarify that the JDK version should be less than 9, as Forge doesn't surpport Java 9 yet. It took me a few minutes to figure out that that's what the problem was. I finally installed JDK 8 and set as JAVA_HOME, and then the build worked fine.
Thanks!
1.12.2, open baubles, equip any Bauble, click on Bauble and put it in the shield position to copy Bauble. Please prohibit Bauble from being placed in the shield slot.
Sorry, my English is not very good, from Google Translate
Versions
Betweenlands version:
3.4.9
Forge version:
14.23.5.2838
Singleplayer or Multiplayer:
Both.
Vanilla Server.
Installed mods:
Baubles 1.5.2
Just Enough Items 4.15.0.287
Thaumcraft 6.1.BETA26
ThaumicJEI 1.6.0-27
The Betweenlands 3.4.9
Description of the problem
How to reproduce:
If not familiar with Thaumcraft:
- Do "/tc resea
When I click "Download Latest" link, the chat just says "An unknown error occurred while attempting to perform this command". I can't even find the wiki online xD
If it's a compatibility issue, my mods can be found in my technic modpack "MarshTheModpack".
Thanks :)
I find this mod really interesting, and I'm trying to figure out how it works (perhaps I can contribute to it somewhere down the line, such as the Spigot plugin? I'm still a high school student though, so I'm not that good at programming and nor do I have that much time). I can understand the code that is written, but I'm confused as to how to different pieces interact with each other (for examp
-
Updated
May 16, 2020 - Java
Description
When I activate the KillAura (KillAuraLegit, MultiAura, TriggerBot, ... also) and the Criticals, the Criticals don't change the behavior of the KillAura. But when I attack an entity manually, the Criticals work correctly.
Steps to reproduce
Steps to reproduce the behavior:
- Run Wurst client 7.0 for Minecraft 1.15.2
- Enable the KillAura (or any "AutoAttack" bot)
- Ena
-
Updated
Mar 25, 2020 - Java
So I have spent quite a while on making a custom Myrmex colony, and on the entrance surface point, they group up and spin around. Royals sometimes do, but rarely, but other then that only workers and soldiers do. Probably something to do with pathing. Also, when Myrmexes are born, no mater what they are, they won't leave the nursery without prompt (Sheep leading somewhere or chains.)



Seems to include lots of stuff from babel.