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minecraft-mod

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Published by Mojang, Minecraft is a game that allows its players virtually unlimited creative and building authority in their 3D cube world.

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liach
liach commented Dec 7, 2018

Is your feature request related to a problem? Please describe.
Send a redstone signal when the trade station completes a trade. This can help players dump useless villagers and leave useful ones.
Stop trading when the trade station receives a redstone signal. This can prevent excessive losses when the players just use a trade station to test whether a villager has a certain trade.

**Descr

muzikbike
muzikbike commented Apr 7, 2020

The mod documents recipes pretty comprehensively, but JEI doesn't seem to touch on loot tables all that much, despite them being just as valid ways of obtaining blocks and items.

This would include block, entity, chest and fishing loot tables, as well as "other" loot tables such as cat gifts, villager gifts and (1.16) bartering. What a block drops would be handled similarly to a block's usage i

lupus590
lupus590 commented May 3, 2020

I can easily make a pull request to make it and the other programs use shell.getRunningProgram, I'm just wondering if it's worth it

Useful information to include:

  • Minecraft version: whatever master branch builds
  • CC: Tweaked version: commit 17b7727 on master branch
  • Detailed reproduction steps: on any computer run the command delete with no args, note that the printed usage is
OmegaHaxors
OmegaHaxors commented Nov 8, 2017

Normally when it rains the power dishes' efficiency tanks. This is because of increased moisture in the air attenuating the energy and causing it to dissipate as heat. This is all fine and well but when you're deep underground it still behaves like this despite being completely isolated from the harmful effects of the rain.

TerraForged
MajikalExplosions
MajikalExplosions commented Mar 13, 2020

I find this mod really interesting, and I'm trying to figure out how it works (perhaps I can contribute to it somewhere down the line, such as the Spigot plugin? I'm still a high school student though, so I'm not that good at programming and nor do I have that much time). I can understand the code that is written, but I'm confused as to how to different pieces interact with each other (for examp

KGriss
KGriss commented Feb 21, 2020

Description

When I activate the KillAura (KillAuraLegit, MultiAura, TriggerBot, ... also) and the Criticals, the Criticals don't change the behavior of the KillAura. But when I attack an entity manually, the Criticals work correctly.

Steps to reproduce

Steps to reproduce the behavior:

  1. Run Wurst client 7.0 for Minecraft 1.15.2
  2. Enable the KillAura (or any "AutoAttack" bot)
  3. Ena
Superstrdier06
Superstrdier06 commented Nov 11, 2019

So I have spent quite a while on making a custom Myrmex colony, and on the entrance surface point, they group up and spin around. Royals sometimes do, but rarely, but other then that only workers and soldiers do. Probably something to do with pathing. Also, when Myrmexes are born, no mater what they are, they won't leave the nursery without prompt (Sheep leading somewhere or chains.)
![so](https:

Created by Markus Persson, Jens Bergensten

Released November 18, 2011

Website
minecraft.net/en-us
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