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sdl2

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phootip
phootip commented Apr 19, 2020
  • I have checked that a similar feature request does not already exist.

Is your feature request related to a problem? Please describe.
I can't play a game (mindustry) without remapping button

Describe the solution you'd like
Disable shortcuts, especially for mouse, so that right-clicking does correct things in-game.

**Describe alternative

tupaschoal
tupaschoal commented May 1, 2020

Create an overload of gfx_draw_string_left on \src\openrct2\drawing\Text.cpp with the same name, but that takes a const ScreenCoordsXY& object instead of an int32_t x and and an int32_t y and replace the calls to the {x ,y} pair by the one using ScreenCoordsXY.

Don't try to do all calls at once, unless it doesn't occur a lot, as this might lead to a huge PR. When we stop using the

illume
illume commented Jul 12, 2019

pygame 2 has a lot of new things.

But we need to tell people about all the new goodies.

We need:

  • small paragraphs of text explaining exciting features.
  • tweet sized texts explaining new stuff
  • benchmarks
  • mini examples of how to use the new stuff

How to find what's new anyway?

  • have a look at closed pull requests
  • have a look at the SDL2 what's new annoucements
  • ask people
Sonix-
Sonix- commented Apr 11, 2020

Basically a feature that snaps automatically a quad to another quad's corner in the same layer.
As it is now I find it difficult sometimes to align the quads properly without having some visible 1px space between them or some edges going off.

When the cornes of both quads are close enough the quad you're moving should automatically snap to the closest corner

xray-16
kacejot
kacejot commented Aug 1, 2019

For now the wiki page of OpenXRay is a mess!
I mean all necessary pages on all possible languages are trying to fit into main wiki page.
I haven't even found coding conventions from the first time!

That should be structured by the next design:

  • Main page contains only links to language main wiki page.
  • Language main page contains thematic sections like: Development, Modding, Using, Conti
Wuzzy2
Wuzzy2 commented Nov 26, 2019

SuperTux version: 0.6.1 beta 1
System information: GNU/Linux

Expected behavior

All help block texts are fully visible on the screen.

Actual behavior

In the first Forest level, the help block text is not completely visible on my screen (1920×1080 fullscreen).

Workaround

When I press "scroll up", I can see the full text. But still, that's confusing!

St
zx64
zx64 commented Dec 1, 2018

From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it

When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.

I'm not sure what to do about `GetDefaultConfi

openspades
AaronVanGeffen
AaronVanGeffen commented May 4, 2020

Currently, there is no way to monitor FPS in-game. We would like there to be an option to do this, similarly to how OpenRCT2 achieves this.

This will require quite a bit of tinkering, but in principle, not much knowledge of the OpenLoco codebase is required. I am therefore labelling this a 'good first issue'.

For reference and inspiration, a relevant commit from OpenRCT2:
[add show fps](htt

Wuzzy2
Wuzzy2 commented Nov 4, 2019

In some missions, you can only start with 1 non-grenade weapon, or you don't start with any grenades in the loadout menu.

So the grenades slot is useless if there are no grenades to choose from. The 2nd weapon slot is useless if there is only 1 non-grenade weapon to choose from. It's a bit annoying to open the grenades menu only to see there are no grenades.

I suggest the following tweaks to

FilmBoy84
FilmBoy84 commented Sep 14, 2019

As seen on Quickminds stream, not all alien buildings collapse when a successful mission at an alien building is complete

The craft completing the mission should stay within the landing pad until instructed otherwise. It should not be crushed or destroyed by falling tiles or the removal of the building

The building and adjoining umbilical should collapse completely and be destroyed

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