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rgba32
rgba32 commented Apr 8, 2020

Camera has no position or direction members...

5>D:\lighthouse2\apps\pbrtdemoapp\main.cpp(189,51): error C2039: 'position': is not a member of 'lighthouse2::Camera'
5>D:\lighthouse2\lib\RenderSystem\camera.h(25): message : see declaration of 'lighthouse2::Camera'
5>D:\lighthouse2\apps\pbrtdemoapp\main.cpp(190,52): error C2039: 'direction': is not a member of 'lighthouse2::Camera'
5>D:\lighth

Theverat
Theverat commented Feb 19, 2020

The current behaviour of glossy and glossycoating is to behave like matte on the backface.
I can't think of a good reason for this, and it is very confusing for users, so I would like to request to rework these materials to show their coating on both front and back faces.

(intended for v2.4)


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BlendLuxCore
Theverat
Theverat commented Jan 16, 2020

This would make it easier for new users to find the denoised result.
Also better compatibility with Cycles compositing node trees.

Would be nice to implement #251 at the same time so the user can still see progress in endless render mode.


Want to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/87091323-output-denoised-image-into-co

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