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Sign upClarification in Logitech G920 Steering Wheel Installation #1844
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@hrishikeshtawade04 to "debug the AirSim Project," open the Visual Studio project file (.vcxproj) of the unreal environment you want to use, and run the project through Visual Studio Debug mode. There should be an option to rebuild your plugin libraries from source at the bottom of the message you are seeing about the version being outdated. Go ahead and click that option, and things should build correctly. |
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@msb336 I am planning to use the Blocks environment. I went to Unreal/Environment/Blocks folder but couldn't find .vcxproj file. But there seems to be a .sln file. Can I use that? |
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@msb336 It worked with the .sln file too. I want to try it on the other available environments. Where can I get there .sln files? |
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@hrishikeshtawade04 Sorry, it was the solution file (*.sln) not project file that you need. Unfortunately you cannot debug the other environments, as only their binaries are available to the community. |
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In the 4th step of the Logitech G920 Steering Wheel Installation it says to debug the Airsim Project. Does it mean we should rebuild it? If no how to debug it?
Also it says further to go to Unreal Editor. In this case which project needs to be opened in Unreal editor to perform steps ahead? When I am choosing the blocks environment for editing it says that the 4.18 version is old and the environment is built in a newer version.