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When I run "python tutorial_scripts/prep_anim_shot_s00_01.py" in "endToEndMaya". An "ImportError: cannot import name schemas" error occurred. (Line 58). I have not found this module in the relevant path. Did I choose fewer options when compiling? Or is there a change in the path of this module?
The Standard Shader model is changing in Maya 2020, we should figure out what is changing, see what our current exporter does not support, and officially support this.
Requires:
- a gltf with no animations to be the rig
- several gltfs with a clip (can there be more than one clip?)
- Run the dll via
dotnet WonderMedia.glTF.ModelClipMerger.dll - clips with the same name are overwritten in some order.
Currently there's a hard coded path too.
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Apr 20, 2020 - Mathematica
As this seems to come up a lot with Qt and standard maya.cmds defined guis, should probably have some examples.
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Dec 7, 2019 - C++
Problem
The Use default behavior under the Save options (in IOPlugin) doesn't describe how it behaves. The question from artists is: "What is default?"
Proposal
I'd like to propose two solutions.
- Remove the Use default option.
- Add a tooltip message to the checkbox.
1. Remove the use default option
With the implementation of render tokens in #28 we can remove t
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Apr 10, 2019 - C++
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Jul 28, 2019 - Python
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Jun 18, 2020 - C++
In mmSolver we can already Copy the camera from Maya and then paste all parameters to the camera in 3D Equalizer.
It would be great to have a similar feature for Copy/Paste of Maya 3d locators, to 3D Equalizer 2d track points.
In Maya animated locators, groups, rivets and/or rig controllers, etc. would be selected. Then an mmSolver Copy command would (internally) 2d bake the screen space pos
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Apr 6, 2018 - Objective-C
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Needs to be discussed first.