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strategy

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ccxt
xmatthias
xmatthias commented Feb 14, 2020

While ccxt does a great job unifying most functions / settings, not everything is or can be unified.
I think it would be good to provide a separate wiki/documentation page which documents exchange-specific properties.

The behavior is there now and all is working well - but to find it users need to search through issues (which are not easy to navigate) to find certain exchange-specifics - and o

heinezen
heinezen commented May 4, 2020

The new converter (#1151) uses member objects to operate on data from the .dat files. While these provide the necessary functions for conversion, they are also significantly larger than the original dat file entries (20x - 400x the size). This results in a comparatively high memory usage, especially for DE2 which uses ~1.6 GB of memory for all dat file entries. Note that the converter does not

spiderworm
spiderworm commented Nov 5, 2017

A major win for this project will be to improve the documentation. There are a TON of configuration options, but most options are getting less than ten words explanation. Helping people understand what effect these options will have, in detail and with examples, will significantly make the documentation, and project, more valuable.

ditokp
ditokp commented Oct 26, 2019

After I'm installing the game, I change the resolution to 1920 x 1080 and check the fullscreen. After the game restart it become like this:
Unknown-Horizon-2019 1-Bug

Re-installing the game is not fix the problem.

Specs:
Screen Resolution: 1920 x 1080

rousblack
rousblack commented Jan 9, 2019

Hello there,

I'm a new dotnet developer and I'm trying to make use of your Framework but i see very limited documentation. The only test I've been running is the benchmark and I find some things unclear.

I can't even find a tutorial of how Trady works on youtube there's only literally just what you offer.

Are there any plans on making more documentation?

Thanks for all :)

Greetings.

zoc
ozkriff
ozkriff commented Aug 17, 2016

А то у меня только картинки в обзорной секции-то. Надо написать хоть пару слов про туман войны, влияние местности, реакционный огонь, систему морали и т.п.


Right now I have some pictures only in "Overview" section. I need to add some words about fog of war, terrain, reaction fire, morale, etc.

Cernelius
Cernelius commented Apr 7, 2020

In game notes, when you define a dimension directly, the given size is 130% of that.

I believe dimensions should be always given exactly. Please, fix.

For an example of this, "World At War" has this code, in notes:
<ul style="text-align: left; display: inline-block; width: 400px">

But the notes display this element 520 pixels wide, instead.

bambooBSC is an opensource Balanced Scorecard (BSC) Business Intelligence (BI) Web platform. BSC's Vision, Perspectives, Objectives of strategy, Key Performance Indicators (KPIs), Strategy Map, and SWOT, PDCA & PDCA report, Time Series Analysis.

  • Updated May 1, 2020
  • Java
Xenega
Xenega commented Mar 16, 2020

We have several screen with TextEntry and shortcut for button. We cannot have the focus on the TextEntry when we open the dialog and continue to use letter as shortcut. They will conflict.

So we need to take a decision and stay coherent (which is not the case).

1/ Add another touch (modifier) for shortcut i.e. Ctrl or Shift

2/ Don't let TextEntry have the focus at opening. We can add a gl

bug
widelands
krusic22
krusic22 commented Oct 6, 2019

For bug reports, please use the following structure:

  1. expected behavior
    The links under messages should respect the HOMEPAGE config.
  2. incorrect behavior
    The links don't respect the HOMEPAGE config, so clicking on them redirects to an invalid location.
  3. the operating system & version
    /
  4. PHP version on the server
    /
  5. MySQL / MariaDB version on the server
    /
WaveHack
WaveHack commented Apr 20, 2019

Refactor classes (including tests) to resolve dependencies out of the IoC container with $this->dep = app($class::class) in the constructor, instead of through the constructor method arguments.

Constructor arg lists get quite long (see PopulationCalculator), and needs fixing test constructors whenever this changes.


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