retrocomputing
Here are 313 public repositories matching this topic...
-
Updated
May 13, 2020
-
Updated
Oct 12, 2019 - Batchfile
-
Updated
Mar 27, 2020 - HTML
-
Updated
Apr 14, 2020 - C++
-
Updated
May 27, 2019 - Python
-
Updated
May 13, 2020
-
Updated
Mar 8, 2020
-
Updated
Feb 11, 2020 - Assembly
-
Updated
Mar 27, 2020 - C
-
Updated
May 2, 2018
-
Updated
May 21, 2020 - C
-
Updated
May 6, 2020 - C
I realize it would probably take a good deal of work, but it would be nice to have some documentation around the structure of the compiler and its execution flow. I would be interested in contributing to fix the bugs I've reported (big thanks for your prompt responses and fixes), but its difficult to understand the current setup without investing a great deal of energy.
-
Updated
May 14, 2020 - C++
-
Updated
May 4, 2019 - Java
-
Updated
Nov 14, 2019 - Verilog
-
Updated
May 17, 2020 - Verilog
-
Updated
Jan 29, 2020 - C
I've found a nice page describing sprite tricks used in different games.
https://codetapper.com/amiga/sprite-tricks/
The games on this site should be tested...
The MMU should issue an mmu trap if the instruction clearing the 'mmu trap enable' bit (bit 9 in ssr0) itself causes a trap. The 11/70 documentation clearly describes this behavior.
This is the reason why test 063 of the ekbee1 diagnostics currently fails.
Since the MMU trap mechanism is is only available on 11/45 and 11/70, but not in the J11, it is not used by common operating systems.
-
Updated
Jul 19, 2018 - JavaScript
-
Updated
Feb 20, 2020
-
Updated
Jul 14, 2017 - C
-
Updated
Mar 22, 2018
-
Updated
May 20, 2020 - JavaScript
Improve this page
Add a description, image, and links to the retrocomputing topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the retrocomputing topic, visit your repo's landing page and select "manage topics."
Document Imlac hardware modifcations here.
CC @tuban, @jdersch, @jh95468, @taa01776, @dlebling618